Carnivores Custom Edition (CCE) started as humble community mod using the Carnivores source-code. It's now evolving into a full-fledged engine redesign which basically turns the world of Carnivores upside down and shakes it all around before setting it back down on the ground again. The mod is already showing huge improvements to the existing engine such as AI and Weapon improvements, our aim is to eventually have a hunting engine that displays an ecosystem full of varied and rich AI as well as the joys of blasting a vicious Carnivore.

Post news Report RSS Editors drawing near

The time when full fledged editing software for Carnivores is drawing near!

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We've always had to manually make guesses and estimates when editing Carnivores. Or we had to use machf's rather cumbersome RapidQ (BASIC) tools...
Now I've gone and spent 3 days in C++ and OpenGL to bring to you 2 (and a half) new editors! A .CAR editor to edit the animals and weapons. And a Map editor!
The map editor even allows for editing the RSC files too and whats cooler is it's all rendered in 3D OpenGL!!! I've basically recreated the Carnivores 3D renderer in OpenGL with the ability to add reflective water and bump mapping to textures!

This means that it won't be too hard to port OpenGL into C2 or CCE and this allows us to add in all those call eye-candies!
At the moment the map editor (currently dubbed CAdit, much alike it's character editor counterpart C3Dit) can only render the maps in 3D with texturing... but I'm on the verge of loading the scenery objects and once I do, we'll have a full fledged tool, that only needs editing features.

Inadvertantly, with the OpenGL-ness of the editor, this means Macintosh and Linux users can use these tools too (and the engine when I port it over) this broadens the horizons and allows even more users to play and edit ^^

That's all for now, stat tuned for the next update.

James

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