Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!

Post news Report RSS Dynamic Zombie Sandbox .80 Release

My latest mission for ArmA 2 has been updated. Completely random zombie adventure. Can you survive?

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Dynamic Zombie Sandbox .80


Second beta release of my mission. Multiple bugs have been brought to my attention, and fixed.

What is this?

See this page


What's fixed?

I see this as a detailed changelog.
After dropping into a few servers that were playing this I received some quality feedback, and some of that made it into this version, and more to come.
As stated in the BI forums there was some issues with the loading screen, this has been fixed, along with the tasks. Zombie behavior has also been improved. When a large number of players were connected zombies tended to stop spawning, or to become very rare, this has also been improved.

ChangeLog:

[Fixed] Tasks did not show up for clients or JIP
[Improved] Zombie Behavior with large number of clients
[Fixed] The base did not spawn for clients
[Fixed] Loading Screen would fail to complete
[Removed] Loading Screen for tasks
[Added] Parameters for less vehicles
[Improved] Strain of server for tasks
[Improved] Removed chance of a launcher being given to a player on start
[Improved] Reduced download size
[Improved] Optimized many scripts
[Improved] Scripts are fully commented
Plus many more (That I forgot)

DOWNLOAD:

Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required
Dynamic Zombie Sandbox V.80

Thanks to:

All beta testers
Celery - Excellent Zombies
VVC team - Constant support and help

Photos and Video....

...can be found here on my ModDB page, under images and videos.

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