A cooperative survival-horror for up to 5 players. Set in modern times, player(s) will have to survive various creatures from the deep of caverns as they explore abandoned towns, deep forests, mining shafts, and industrial parks.

Report RSS The rise of Black Sierra

Good evening everyone! Black Sierra; a horror cooperative first person shooter modification for UT3 is going public today. For a few months we have been keeping a low profile as we worked out the story, and gameplay ideas. But here today we announce the official start of Black Sierra, we're still

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Good evening everyone! Black Sierra; a horror cooperative first person shooter modification for UT3 is going public today. For a few months we have been keeping a low profile as we worked out the story, and gameplay ideas. But here today we announce the official start of Black Sierra, we're still currently in the early stages as UT3 hasn't been released yet, but we're working hard behind the scenes to produce a lot of content, weapon models, static meshes, textures, and more with a great deal of effort and determination.

Below we have some of our weapon renders for you to take a gander at ;)

G36C Pickaxe Remington
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Micah Author
Micah - - 89 comments

They were done in 3D Studio Max actually. And yes, that's the G36C.

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Boom11
Boom11 - - 47 comments

Theres a lot of unneeded details on thoes models, like that inset thing on shotgun stock, also no normals maps will make thoes sharp edges very ugly ingame.

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Ruze
Ruze - - 9 comments

Maybe it's just because the clip isn't in (on?) the gun. It looks pretty accurate to me. Anyway, I'm interested in seeing more information about this in the future.

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Trid3nt
Trid3nt - - 9 comments

Also, that G36 is actually the Compact model (G36C) so that might be it.

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Abyx
Abyx - - 10 comments

Please tell me where you see rough edges.

The G36C is quite possibly as close as I could model it without actual blueprints, I used side pictures to scale it and shape it, I used detail pictures to sculpt it - there's nothing wrong with it unless you can point out exactly what it is.

'Unneeded' details is rather pointless to say, from my estimated poly count for UT3, they're right in the range and I'll get away with any geometry I possibly can without normal maps, as I quite hate them. :)

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TKAzA
TKAzA - - 3,154 comments

Theres some tiny issues with proportions and smoothing, i don't think your render helps do your model justice.

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Abyx
Abyx - - 10 comments

Quite possibly, I'm not a very good at making renders.

Where are the problems with proportions?

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Boom11
Boom11 - - 47 comments

Abyx, I see sharp edges pretty mutch everwhere, also modeling thoes details in lowpoly model is usless if you can do it with normal map and save them, its better to keep everything as lowpoly as possible, isnt it ? It also creates some whery visible smoothing errors. I would seriously recomemd doing a hipoly version and bakinf normals, without them it will look crappy ingame.

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myles
myles - - 854 comments

Is this done in Maya?

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Jam3s007
Jam3s007 - - 1,217 comments

you guys complain to much, the day they go public you bash their models. wow

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