Before we get to the full list of change, here some visual example of some additions or change that has been made. This is from the first map were there is the teleporter for the scientist, some people made me realize that it was not super clear for some of them to know were the teleporter button is, so i made a custom texture that i attached to a panel, it will now be more clear to know what to do for new player (specially people that never played opfor.)
This is from he ending of the first level, no one actually suggested anything there but i figured it would be better if the ending zone was better lit with red.
Some chem light was added in some darker area of the second map.
Now to the full list of change and additions in v1.6
--Map 1 (of3a4)--
-added destructive and rubble sound with explosion and shake to the elevator ending sequence.
-custom texture has been added to the teleporter pannel to be more clear of were to press the button, also changed the button sound.
-changed one bullsquid with zombie in the teleporter zone.
-the scientist trapped, should now appear in a hazmat clean suit.
--Map 2-- (of3a5)
-added some chem light in the first zone.
-improved optimization in the area were fps was dropping.
-replaced first agrunt fight with zombie hev.
--Map 3-- (of3a5)
-Improved lightning in some dark zone
-First xenian fight is now only vortigaunt in the squad (no alien grunt)
-Also some other minor adjustment and fix has been made to the overall campaign.
To all modders everywhere. Thank you for all your hard work inventiveness, and, dare I say, genius. Now I just have to figure out how to download and install this.
if you want the easy way, subscribe to the steam version on the workshop it will automatically install and be ready to launch in game, wich isnt the case of mod db saddly. Here is the link : Steamcommunity.com