What is it?

The BFME2: HD Edition is a model pack featuring both reworked and all-new unit and hero models.

Our primary goal is to preserve the distinctive style of BFME2's models

while thoroughly polishing them up.

If you like what we do, support the team on Patreon.

How does it work?

BFME2: HD Edition is being developed primarily for use on Revora's T3A:Online multiplayer server.

The most important feature of this model pack is that it's intercompatible, meaning you can

use it online even if your opponent doesn't have it installed.

You will not run into any compatibility or out-of-sync issues while running this pack.

How do I install it?

Simply download the file HERE and run the installer!

After that, click the HD Edition shortcut on your desktop to run!

Future packs for BFME1 and RotWK are planned.

~ Rider of Rohan and Mathijs

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Boy, it's been a year.

After releasing AotR 3.0 (and 3.1) in the summer of 2018, the team set out to deliver the next faction: Rivendell, along with a reworked War of the Ring mode. The intention was to release it about 6 months later, in early 2019. That didn't happen: our team had begun to grow, and so did our ambitions.

But then part of the team went rogue and started hammering out Rohan, which before long reached a level of completion that surpassed what we'd managed to do for Rivendell. So the decision was made to release two factions, a little later than Rivendell was planned to be released.

Then our man Fudge kicked our campaign into gear, and seeing what he was producing, we decided to invest as much time and effort as we could into it. Testing of 4.0 started in February of 2019, and continued into hours before the release on August 10th.

In the end, AotR 4.0 became much bigger than we had anticipated, and we'd like to thank everyone involved in the process for their time and dedication. The development team, the testers, the voice actors. It was a blast to work together with you all and deliver the biggest release of our project yet.

And thank you to all of our fans and players! Your feedback has been massively positive and encouraging!

So, what's next?

We have been hard at work at developing patch 4.1, which will be out very soon. Patch 4.1 contains a looong list of bug fixes and balance changes, as well as a number of new maps!


Archet, a small town in Bree-land, by Fjodor


Dunfearn, a quaint area in Dunland, by Fudge

Dol Amroth 04

A retooled Dol Amroth, by njm1983

Pelargir 03

Pelargir, by njm1983

Mithlond 03

Mithlond, by Jenneric

Red Desert 01

Red Desert of Khand, by MattTheLegoman

Forochel01 1

Forochel, by Fudge

Rhudaur02 1

Rhudaur Plateau, by Fudge


Greylin, by Fudge

But wait, there's more. It's also coming with a retooled BFME2 Good Campaign, featuring AotR units and heroes!

Camp05 Camp02

Camp01 Camp03

We're working on 4.1's final touches right now. Expect a release before the end of the year.

What's next after that?

Glad you asked. Ever since we released 3.1, a dark and terrible power has been slowly settling into its malicious shape... Dol Guldur is going to be our next evil faction, with unique decay and undeath mechanics that have not been seen before in Battle for Middle-earth.


Dol Guldur is designed as a forward-base-spam faction, with cheap, one-use builders (Shades) that can be recruited from the fortress as well as Dol Guldur's Ruinous Towers - cheap, quickly built forward towers that counteract Slow Decay, the damage-over-time effect that Dol Guldur's living units suffer from.

DG02 DG06

DG03 DG05

Dol Guldur possesses various means to corrupt and bring back both enemy and friendly units as ravenous undead. These Risen Dead are similar in power to other factions' elites (Uruk-hai, Anórien Soldiers), have several special powers, and have the ability to regenerate their health and horde quickly if left alone.


For a full overview of what is coming in Dol Guldur, we refer you to our public faction plan!

So, about that Age of the Ring campaign... you doing any more?

Yes. The response to our original campaign has been amazing, so we're going to do our best to deliver more. Work is already underway.


Well, that's about it!

Remember: The Mod of the Year awards are underway!

Lend us your vote!

Much love,
The Age of the Ring Team

The Dwarf-hold...

The Dwarf-hold...

News 7 comments

Please join us as we reveal one of the biggest additions coming in AotR's upcoming 4.1 patch!

Age of the Ring Version 4.0: The Horse Lords

Age of the Ring Version 4.0: The Horse Lords

News 38 comments

New release featuring the brand new factions of Rivendell, Rohan, 8 new campaign missions, and a fully functional and improved War of the Ring mode

The Lost Realm of Angmar

The Lost Realm of Angmar

News 25 comments

Some words about the presence of Angmar in Age of the Ring...

The Men of Rohan: Part 2

The Men of Rohan: Part 2

News 8 comments

For Part 2, we'll be looking at Rohan's cavalry roster.

Add file RSS Files
BFME 2 HD Edition v 1.1

BFME 2 HD Edition v 1.1

Full Version 38 comments

A new update for HD Edition including full support for latest update of 1.09.

BFME2: HD Edition v.1.0

BFME2: HD Edition v.1.0

Full Version 34 comments

A model pack that greatly improves visual fidelity of units, heroes, and more.

Comments  (0 - 10 of 471)

Good day. Hope someone can help me. I'm a noob at this. I have battle for middle earth 2 installed.(not HD) To get the latest mod do I need to install Return of the witch king? Or are they 2 different games? Then do I have to install all the mods before 4.0 or can I install only the latest mod and get all the different mods and hero's with only installing the last mod? I want to play all the different type of game mods that you guys added. Thanks.

Sorry for all the questions. Hope someone can help me.

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Does this version have map editor?

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do you know how to play bfme and bfme 2 hd editions by gameranger? I mean i can play but i dont know how to play in hd edition. it always starts with normal 1.09 without hd mod. Please help.

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I believe you can change shortcut on gameranger customizations

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when i had vanilla, textures were fine. But, when i installed this mod, the textures turned pink even on menu screen?

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