Outstrip Baal and assemble Universum Control Center before he will do it! Difficulty of Mod is increased in comparison with vanilla Lord of Destruction :). Mod for Diablo 2 with accent on cube recipes. Also have many other features such as: > Two new character’s statistics: Luck and Endurance. > Strength of monsters is increased by various ways as well as strength of characters. > New monsters, new items, new areas. > New runewords system. > New magic properties for items. ... and many, many other things. :)

Report RSS "Battle for Elements" mod version 1.35 for Diablo2: LoD

Hi to all! :) I released version 1.35 for my mod "Battle for Elements" Now I want to thank three persons who helped me a lot with this patch: Cubaholic, as author of all map changes in this patch, Necrofan, as generator of ideas, and Boojum, as usual mod's instigator. :) Also I want to

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Hi to all! :)
I released version 1.35 for my mod "Battle for Elements" [December 08 2006]

Now I want to thank three persons who helped me a lot with this patch: Cubaholic, as author of all map changes in this patch,
Necrofan, as generator of ideas, and Boojum, as usual mod's instigator. :) Also I want to thank SheX - Lost Mage of Wind
for 4 skill icons.

Happy gaming ;)
Sincerelly Yours, True Mage of Equilibrium.

Comments
Chunky
Chunky

New:
- New contest!!! See details here or on official site.
- Special monument was added in Act 4 town as contest result. See details here.
- New map for Kurast (Act 3 town). Made by Cubaholic.
- New map for Tower Entrance (Act 1). Made by Cubaholic.
- New map for Monastery Entrance (Act 1). Made by Cubaholic.
- New map for Arreat Summit (Act 5). Made by Cubaholic.
- New map for Baal' Throne (Act 5). Made by Cubaholic.
- Countess and her sister have some nasty aura now. :)
- Druid helms are available at shops.
- New unique arrows/bolts were added.
- Some new magical properties were added (for unique items only).
- 9 new skills were added (for unique items only).
- All weapon unique items were changed.
- One new cube recipe for Favorite Talisman upgrade. See Cube Recipes.doc/pdf.

Balance:
- I reduced item levels of most unique and set items so set and unique drop can become better now.
- Some character skills were rebalanced again.
- Drop probability of loq quality items was reduced.
- Superfluous version of Ancient Kaa the Soulless was removed from Arcane Sanctuary.
- Values of random resistances on normal difficulty were lowered.
- Hephasto don't have "Spectral Hit" property anymore, he have "Magic Resist" property instead.
- Diabloclone was weakened on Normal and Nightmare difficulties.
- Rare Extractor is cheaper now.
- Duration of stamina potion effect was increased by two times. Duration of following potion effects was reduced a bit: Potions of Fire, Cold, Lightning, Poison, and Magic Resistance, Potion of Accuracy, Potion of Defence, Potions of Strength, Dexterity, Vitality, and Energy, Potion of Missile Avoidance.
- Number of missiles in Dark Necromancers' Teeth was reduced to reduce lags, but damage was increased.
- Sarcophaguses now cast Decrepify on death instead of Poison Ball when struck to reduce lags.
- Elemental absorbs of Lister and Izual were reduced, so now you potentially can to kill them with magic.
- Megademons now cast Poison Explosion when struck instead of Poison Nova when struck to reduce lags.
- Wraiths now cast Ice Blast when struck instead of Frost Nova when struck to reduce lags.
- Level of Kaa's Unholy Bolt was reduced.
- Recipe "Any weapon + 3 beaker of blood of same monster = Same weapon with "+150% Enhanced Damage vs. appropriate type of monster" now have 150% value as you can see. :)
- Bonus to kick damage on "Ur" rune was reduced to 10.
- "Knowledge" rune requires character level 60 now.

Bug fixes:
- Broken AI of some Fallens was fixed.
- Kain dialogue in act 5 was fixed.
- Some walkable tiles in Worldstone Chamber were fixed. Number of meteors here was reduced to reduce lags.
- Firebolt retailation from goatmen was disabled as broken properties to reduce lags. Sadly, I can't find reason of this bug, something with new videocards and/or drivers here I think.
- I removed Dragon Flight skill as possible skill for Shadow Warrior and Shadow Master. Hope it'll help to players to keep their summons alive longer.

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