About Back to Hellfire: This is a modification for Diablo II Lord of Destruction 1.10. It focuses on re-creating the feel and the atmosphere of Diablo and it's expansion Hellfire while keeping some features from the sequel. Those are features that improve the gameplay in my opinion - arrows, boss graphics, mercenaries to name a few. Don't expect to get a full re-creation of Diablo and Hellfire in the mod - it's very different yet still close to them. After all, if Back to Hellfire was exactly Diablo: Hellfire, what would be the point in it? Back to Hellfire has a different storyline to suit the bigger level environment scattered in the five acts. For example, you will find the Nest in the town of Lut Gholein, and not in Tristram. I can't limit Back to Hellfire to one act. Even if I could, I wouldn't do it, I love variation. I think this brings more fun in the gameplay. So if you liked Diablo and Hellfire, if you love to get scared from monsters and advance slowly...

Report RSS Back to Hellfire v1.01 released!

About time I released a patch to fix at least some of the bugs in Back to Hellfire v1.00. Here comes v1.01 - a small bugfixing patch with no new features. Hope you enjoy it!

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CHANGELOG

  • Fixed cape-class items - they can be used for runewords and socketing now
  • Warrior crafting will now add +2% requirements per skill level to the items
  • Capes will spawn with + dexterity bonus (to prevent the Blood Wizard crash bug in some cases)
  • Elixirs of Vitality and Energy will now work correctly (thanks to Necrolis)
  • Reduced price of mace class items
  • Boost of speed and reduced cold effect for King Leoric
  • Greatly reduced physical resistance of Bat type monsters
  • Monsters won't spawn near the exits of Tomb Level 4
  • Fixed wrong palette for objects in Horazon's Tunnels
  • Fixed wrong sound file on the Guardians quest completion
  • Moved shrines in Catacombs Level 3 so the character won't get stuck behind them
  • Reduced chance to knockback on Bloodwave
  • Added a short timer on Bloodwave
  • Blaze flames won't stack anymore
  • Fire Ring flames won't stack anymore
  • Reduced Flash mana cost increase per level
  • Increased Flash damage increase per level
  • Slightly increased Immolation damage
  • Slightly reduced Chain Lightning damage
  • Increased Ren Geri mana cost
  • Removed Summesault mana cost increase per level
  • Increased range of Magma Demons
  • Decreased damage of Magma Demons
  • Fixed Act 5 Magma Demons boulders
  • Increased range of Liches and Psychorbs
  • Increased Act 3 Succubus damage on Hell difficulty
  • Increased damage of Lightning Demons
  • Increased HP of Lightning Demons
  • + damage and + AR affixes will now spawn on staves
  • Increased HP of Diablo
  • Increased damage and HP of Archbishop Lazarus
  • Fixed a bug that removed Burst of Speed effect after casting Bloodstar or Bone Spirit
  • Increased Stone Curse life cost
  • Reduced the number of item types sold by Enth'Dar
  • Izual's spirit will no longer be named Hork Demon
  • Partially fixed armor sold by vendors on Hell difficulty
  • Fixed Reflect so it works with no shield equipped
  • Blinkbats will now teleport on hit
  • Added +AC bonus on Royal Circlet
  • Added + magic find bonus on Auric Amulet
  • The red portal in Act 4 will no longer read "Travel to Harrogath"
  • Fixed loads of typos, mainly reported by D2 Mod Player


You can download the new patch (1.04 MB) from ModDB.com.

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TheLacerator
TheLacerator - - 2 comments

This mod looks really cool. As a big fan of diablo 1 and 2 I cant wait to get it downloaded. ;)

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