Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself and your team access to powerful vechicles. Build up a stronghold on the map, but beware! There are others who want to destroy you, crush you into the ground and erase all memory of your existence. What are you going to do to stop them? Do you feel the Apprehension? Apprehension is a teamplay-oriented combination of the fps and rts styles of gameplay. Players can construct buildings, vehicles, and ai-controlled droids to help them obliterate their enemies. Teams work together, using a shared resource pool which is added to by means of collecting resources on the map and destroying enemy units and buildings. You have a wide array of choices for putting the hurt on the opposing team. To name a...

Post news Report RSS Art progresses, Apprehension Matures.

For those of you who have been following the Apprehension story, you will know it has certianly been interesting. Apprehension was founded by Arron "Lilguy" Fillipo and friends. The mod took on a number of members and chugged along, until Lilguy was snapped up by Raven Software (hurrah!).

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For those of you who have been following the Apprehension story, you will know it has certianly been interesting. Apprehension was founded by Arron "Lilguy" Fillipo and friends. The mod took on a number of members and chugged along, until Lilguy was snapped up by Raven Software (hurrah!). First Parallax (a fellow coder) and now oXYnary (an artist) have stepped up to keep Apprehension development progressing.

In the past few months, oXYnary has filled out the team with a number of skilled modellers, concept artists, musicians, and new scripting talent. The Apprehension team is now starting to produce some spectacular art, not least of which is a new concept painting by Matt Waggle. His work (pictured below left) demonstrates Apprehension's unique organic look and feel. This piece dramatically captures the team dropship, the center of the war effort for each side, where each team strives to destroy the enemy dropship. You HAVE to click on this, the small pic just doesn't do it justice!

Dropship concept art Thorodine Collector Render

Also of note is our progress on the modelling front. Animatr has modeled our "Resource node" (we call it a Thorodine converter). This render is of a partially complete model placed next to a player to demonstrate scale. This structure collects resources, and also has a teleporter upgrade which allow players to get quickly around the battlefield.

Also of note in the Apprehension story is our use of modern, internet driven tools to improve our development. We now have a wiki you can visit to read our game design spec. We have Forums in which you can comment on our spec. We also make extensive use of SVN to manage our source, making life much easier for us as developers.

The Apprehension team is going exciting places, and if you like what you see, drop by and say hello!

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