Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself and your team access to powerful vechicles. Build up a stronghold on the map, but beware! There are others who want to destroy you, crush you into the ground and erase all memory of your existence. What are you going to do to stop them? Do you feel the Apprehension? Apprehension is a teamplay-oriented combination of the fps and rts styles of gameplay. Players can construct buildings, vehicles, and ai-controlled droids to help them obliterate their enemies. Teams work together, using a shared resource pool which is added to by means of collecting resources on the map and destroying enemy units and buildings. You have a wide array of choices for putting the hurt on the opposing team. To name a...

Post news Report RSS Apprehension WIKI & Call for Programmers!

A Apprehension WIKI is currently being created while work on the artistic portion of Apprehension continues. We have gained two new artist to our mod: MrTwister, and animatr. Unfortunately, life circumstances have forced Parallax to drop down as our main Programming driving force. This has left us with

Posted by on

A Apprehension WIKI is currently being created while work on the artistic portion of Apprehension continues.

Automatic Thoridine Convertor

We have gained two new artist to our mod: MrTwister, and animatr. Unfortunately, life circumstances have forced Parallax to drop down as our main Programming driving force.

This has left us with a hole we are seeking to replace with one or more full-time Programmer(s). As well as additional part-time coders. This will allow our Mod to get back on track to attempting to have a first public Beta by late September.

As a full-time Programmer lead on Apprehension, you will get an incredible amount of input in everything from class structures, to finalizing our design document. You will also be in a lead position over other coders and the mod itself to some degree (depending on how much you want this).

As a part-time coder you will also get input, while working more closely with specific artists. In example, to create classes for new weaponry on vehicles and buildings.

If you are interested in any of these positions, please see our coder help ad. Please feel free to contact us if there is something the WIKI currently does not answer. We are over the 50% hill, maybe you can help us reach the 100 mark?

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: