Mongols
Unique Units: Mangudai (anti-siege cavalry archer), Rocket Launcher (siege weapon)
Unique Technologies: Nomads (Destroyed houses don't lose their population room), Kharash (Siege Workshop units move 50% faster)
Bonuses:
• Cavalry Archers fire 25% faster
• Hunters work 50% faster
• Scout Cavalry, Light Cavalry +30% hit points
• Rocket Archers cost -20%
• Monks +33% heal speed, +50% healing range
• Town Centers packable, Dropsites mobile and -50% hit points
Team Bonus: Military buildings provide +5 population
Mercenaries: Raider Cavalry, Cuman Auxiliary, Rocket Archer, Steppe Rider
Tech Tree
Disabled Infantry: Footman, Heavy Swordsman
Disabled Archery: Arbalester
Disabled Cavalry: Heavy Keshik
Disabled Siege: Heavy Siege Tower
Disabled Blacksmith: Plate Barding Armor, Plate Mail Armor
Disabled Dock: Dry Dock, Fast Fire Ship, Heavy Cog, Shipwright
Disabled Economy: Crop Rotation, Two-Man Saw
Disabled University: Architecture, Arrowslits, Fire Tower, Heated Shot, Keep, Treadmill Crane
Disabled Castle: /
Disabled Monastery: Block Printing, Faith, Illumination, Orthodoxy, Redemption, Sanctity, Theocracy
Disabled Noble Court: Crusade, Hospitaller Order, Jihad, Templar Order
===Strengths===
Very powerful mobile army with strong mounted units and fast siege weapons.
===Weaknesses===
Weak infantry and late game economy.