This modification for Forgotten Empires focuses on the Baltic, Iberian and Near East crusades and allows you to play the most important civilizations during the age of crusades. It changes all civilizations, adds new buildings, technologies and units, allows you to hire mercenaries and supports new strategies. Current Version: 1.0 Playable Civilizations: 38

Post feature Report RSS Civilization overview: Mongols

Crusades civilization overview: The Mongols (05/38)

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mongols

Mongols

Unique Units: Mangudai (anti-siege cavalry archer), Rocket Launcher (siege weapon)
Unique Technologies: Nomads (Destroyed houses don't lose their population room), Kharash (Siege Workshop units move 50% faster)

Bonuses:
• Cavalry Archers fire 25% faster
• Hunters work 50% faster
• Scout Cavalry, Light Cavalry +30% hit points
• Rocket Archers cost -20%
• Monks +33% heal speed, +50% healing range
• Town Centers packable, Dropsites mobile and -50% hit points

Team Bonus: Military buildings provide +5 population
Mercenaries: Raider Cavalry, Cuman Auxiliary, Rocket Archer, Steppe Rider

Tech Tree
Disabled Infantry: Footman, Heavy Swordsman
Disabled Archery: Arbalester
Disabled Cavalry: Heavy Keshik
Disabled Siege: Heavy Siege Tower
Disabled Blacksmith: Plate Barding Armor, Plate Mail Armor
Disabled Dock: Dry Dock, Fast Fire Ship, Heavy Cog, Shipwright
Disabled Economy: Crop Rotation, Two-Man Saw
Disabled University: Architecture, Arrowslits, Fire Tower, Heated Shot, Keep, Treadmill Crane
Disabled Castle: /
Disabled Monastery: Block Printing, Faith, Illumination, Orthodoxy, Redemption, Sanctity, Theocracy
Disabled Noble Court: Crusade, Hospitaller Order, Jihad, Templar Order

===Strengths===
Very powerful mobile army with strong mounted units and fast siege weapons.
===Weaknesses===
Weak infantry and late game economy.

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