Advanced Warfare is a JOINT OPERATIONS - Modification. The theme for AW is not so much only War Scenarios and Jungle, like in JO and some of the other Mods like IC etc. but to offer also a more civilian side of the whole thing. You´re not necessarely are forced to make Jungle or Military based Maps, you can also make a little more city like and even funny things that you can use. AW is proud to not be so serious about itself, thats why we have a few funny, not so serious things in our Mod. But we prefer that because there should be also alternatives to other, more serious Mods. Our current development is ADVANCED WARFARE v2. Our previous Version 1.0 is NOT supported anymore with us. We changed quite some things in Version 2, especially the compatiblity with other Maps from JO:Typhoon Rising, JO: Escalations and even Delta Force Xtreme. So there are quite a lot classic JO Maps that you can choose from to play and of course Mappers are working on new ones.

Post news Report RSS Changelog for the upcoming Build 2.00 of AW v2

Here are the Changes that come with the next Build 2.00:

Posted by on

UPDATED 08-15-2008

  • False-positive trojan on update.exe fixed so certain antivirus programs dont see the file as a trojan.
  • Explosive chase part 3 and part 4 memory issues fixed.
  • Switching to knife sound added.
  • New PKM sound added for AI and players.
  • New radar compas improved so it now includes NE, NW, SE and SW.
  • Shotgun reskinned and fires more powerfull shots
  • Weapon position adjusted on several weapons.
  • Medic healed sound renewed.
  • Team Radio voices renewed.
  • All characters are always equipped with 1 parachute by default - thus increasing the compatibility to DFX maps by making spawning in the air possible. Once used, players have to pick up a new one at the armory.
  • WA2000 Silenced. The WA2000 sniper rifle has been changed to a silenced rifle. 5 different sounds added and changed sniper reticule and texture.
  • L115A sniper rifle reticule made sharper.
  • Goals sound renewed (command1.wav).
  • Object descriptions corrected.
  • L1A1 scope reworked.
  • Rocket firing sound reworked.
  • Javelin scope reworked.
  • Stinger scope reworked.
  • Footstep sounds reworked.
  • Armor hud icon is moved to a different position to make room for the parachute icon.
  • Object added. AW: Damage Zone 1.5x1.5 (drains players health).
  • Rockets in planes and helos increased from 32 to 64.
  • Rocket scope renewed.
  • Cargo ship husk changed to original, added more kill damage.
  • Red Cargo ship added more kill damage.
  • JO Bug fixed. Rocket firing effect on helos has been corrected to match the rocket that is actually being fired.
  • L1A1 rifle sound renewed.
  • G3 rifle increased to 30 shots/clip.
  • Antitank mine increased ammo from 4 to 8. All characters can carry this mine.
  • Mortar ammo increased from 6 to 8.
  • Javeling ammo increased from 2 to 3 so you don't have to reload again to kill a tank.
  • JO sound bug fixed. L115 sniper rifle sound problem with team players always hearing the "far distance" sound is corrected. You now hear a "close" gun sound and the "far distance" sound as your teammates get further away from the gun shot.
  • Pirate theme is included, courtesy of BFM. It includes the following:
    - "Drivable Pirate Ship with 4 Cannons"
    - "Pirate Ship with 4 Cannons, Non-Drivable"
    - "Ancient Ship Cannon"
    - "BFM Pirate Skeleton with ancient Rifle"
  • Increased ammo on pistols.
  • 2 BHD buildings imported. "BHD Corridor A" and "BHD Corridor B" as Krayzee requested a long time ago.
  • 40 Loading screens for single player and coop maps. See Captains blog for pictures.
  • The problem with helo "Mil26, non-driveable vehicle" that respawns in mid-air is fixed. The destroyed model falls to the ground now.
    Furthermore the blur effect has been solved along with the control seats.
  • Weapon sights have been reworked with an aiming color.
  • Weapon sound improvement. You'll hear gun shells dropping on the ground with varied sound each time also depending on the weapon.
  • P90 reskinned and aiming sight reworked with a dark sight and red aiming dot.
  • Better texture flaregun.
  • Following objects have been added with a soundloop ambiance:
    - "Fuel Tank #1, Destroyable"
    - "TV, Destroyable"
    - "Air conditioner"
    - "Ground Flare with Dynamic Lighting"
    - "Laptop #1, Destroyable"
    - "Laptop #2, Destroyable"
    - "Laptop #3, Destroyable"
    - "Handwash Sink"
    - "Toilet"
    - "Industrial Windmill, Destroyable"
  • Object "Steel Door, open-closes", "Solid Door, open-closes", "Beer, Destroyable" sound renewed.
  • Sound added to object "Tomb Grave, Open-Close"
  • G36 red reticule enhanced.
  • Glock 17 reworked as a silenced pistol with darker and more detailed texture along with suitable effect and sound.
  • Satchel charge with major changes:
    - Satchel texture sharpened and reworked.
    - 3 different "throw" sounds.
    - Satchel ground impact activation sound.
    - Detonator reworked with timer delay and charge up sound.
  • Medic pack sound has 3 different "throw" sounds.
  • Spawn flag reskinned for AW.
  • Object "Apartment Complex" remodelled from scratch. AIs can no longer shoot through the building. (Huge thanks to KraYzeE)

There also might be one more Surprise coming your way (Check my Blog), something to give Mappers maybe some additional theme as basis for their Maps. But I said "might", because I don´t know if this is happening for the next Build or maybe later. Thats not up to me. As you know, in AW we only got one active Modder, and thats Captain, and he is working his ass off as much as one person can do. I think I never saw someone so dedicated to his Hobby as Captain does for this Mod Project.
So things can´t be made as fast as with a big Modding Team. I hope you understand.

Again we would like to thank for your Bugreports since the last Update which helped us again to locate & fix Problems that did come up. This has helped us a lot, especially sincce we´re a very small team, to find issues sooner than to look for them all by ourselves. This Site has become much more visited than we imagined and we´re very happy that we have a very nice little Community here.

Also additional thanks to the Mappers that have indeed created a lot nice Maps over the last couple of months. Thank you for your effort and your loyalty.

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