An Australian who fucking loves his games. A massive fanboy of ID Software, Valve, and indie companies, who blogs like a crazy motherfucker. Also, I fucking love my soft drinks.

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As I said in my last post, I'm working on creating a game in Game Maker. What I have in my head is a rather firm idea of what I want my end product to be, and in front of me is the product as is in a really early stage. While I have a definite point A, and a point B mapped out, I don't have any idea how to get there. I have so many things I *want* to implement, but no idea which I should do first, which is more important, etc. I've never been able to enter anything like this with a plan, and it always ends up backfiring in my face.

It's difficult, but I think I might look at making an inventory system. Get the bare bones of that up and running.

Dead.

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