Making a game where you view your character from an isometric view has presented me with the problem of choosing the type of movement to use.
See, the game I'm making will employ sprites of a "retro" influence. But I'm stuck with whether to utilize traditional up down left right movement, or 8 directional.
Eight directions feels more free and seems more fluid. It was what I was going for originally. However, now I'm not so sure if that's the best choice. I'm starting to wonder if 4 directions would feel better to play with. While not as freeing when it comes to movement, it does feel more reminiscent of older games.
If you were playing a game from that point of view, what you prefer movement wise? Could you cope with or prefer a simple four direction movement scheme, or would a more free range of movement prove more fun to use?
Man I wish I could put polls on these blogs...or that people read/commented on them.