Hi everyone!
We are back to share with you our progress on the user interface, animation, logo and menus for our upcoming game, Sybella! As you saw in our previous post about this, the concepts were mostly greyscale, and not optimal for PC screens, but they were still keeping the magical atmosphere of the game.
In this step, we tried to upgrade them without breaking the magic! And of course, further details needed to be developed. We have already tested our game UI, both after the initial phase, and with our last assets, and what we are about to show you is the versions we have now reached.
Some of the animations we have been working on for the game:
This is of course the Heart of the Forest, that will be purified in the end, and can once again pump life into the forest.
A few game objects that will help maintain the magical atmosphere
These are magical quest items the users need to interact with
An updated version of the menu, optimized for PC play and updated according to user tests for better usability
And of course, our final logo, that now displays better readability, consistency, and is not as distractinc, W ebelieve this reflects our game well with all the little game elements that it incorporates.
We're thrilled with the progress we've made so far, and we can't wait to share more updates with you all in the coming weeks. Thank you for your support, and we look forward to releasing the game very soon!