I am the Senior Programmer at Tripwire Interactive and have been working on Break Blocks on the side in an attempt to strike out on my own and give some money to charity in the process; which is why Greater Good Games is structured as a Not-For-Profit company.

Report RSS Break Blocks Song Released

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For those of you that are just here to listen to our latest song release:


On the game development side, we've been continuing to develop the new menus, finalize the CD-Key system, and get the game fully functioning on the Mac. We know menus are boring, but they are a necessary evil that can actually break a game if done improperly. We'll be showing screenshots of each menu as it's implemented to allow you guys to give us some feedback, so that we don't overlook anything.

The CD-Key system(boring!) is case-sensitive, which would be a real pain to all of our players if we weren't going entirely digital distribution and/or if we didn't just implement a fully functioning paste system into our UI for that menu. It even intelligently recognizes if the CD-Key you're pasting has dashes in it or not. Not so boring now, is it? Okay, yes, it is, but I know you are excited that the pasting system has also been ported to the Mac version.

While we're on the subject, we've been porting every single detail of our Windows version into our Mac version. We had previously only done enough to get it running on the Mac, but we want to ensure that our Mac users are not missing a single thing that's available on Windows. We recently implemented full screen support, which is an obvious must for any game, but we also hooked up desktop resolution detection to allow the game to always run at your native resolution the first time it starts. Also, of note, we hooked up the Command+V option for pasting on Mac, which is a pathetic oversight I've encountered in a few games on the Mac(as if every Mac has a Ctrl key).


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