A Company of Heroes PC game total conversion modification,which expands the player experience to create a battalion scale tactical combat simulation called Enhanced Combat Leader: Beyond Overlord because it uses Relic Entertainments Essence physics Engine to create a vivrant 3D RTS game with dynamic new play mechanics.

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Enhanced Combat Leader implements command and control at the squad level through the integration of unit command personalities who augment the squads by enhancing their stats and enabling special abilities.

Certain nations organized their military unit formations to historically integrate NCO’s and Officers (sergeants, lieutenants ect.) in specific command formations at the platoon level others integrated them into the rifle squad and some of these values reflect that.(I use the Osprey publishing battle orders series, and for the Germans the US War departments handbook of German forces.)

There are some revisions that I will have to make once I have researched more sources of information (this is of course based on Sturmhaubitzes suggestions) so there might be certain formations sizes that will be changed by the first release. These changes will be posted in a series of updates on this thread so keep checking in to receive more information about Enhanced Combat Leader.<!-- / message --><!-- edit note -->

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