A Company of Heroes PC game total conversion modification,which expands the player experience to create a battalion scale tactical combat simulation called Enhanced Combat Leader: Beyond Overlord because it uses Relic Entertainments Essence physics Engine to create a vivrant 3D RTS game with dynamic new play mechanics.

Report RSS Some updates to the changes that are in progress for the first release

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Custom/Other Changes:

Modified Ability Zeal
Modified Ability Supervise provides bonus modifier to construction time, and building production speed
Modified Ability Inspired Assault
Modified Ability for the Fatherland
Modified Ability Suppressive Fire
Modified Ability Armor Piercing Burst
Created a new ballistic model for target acquisition, tracking and engagement for tanks that is based on real world physics that adjusts aim/time modifier ratios for all anti-tank weapons to match historic data values
Modified Ability First Strike
Modified Ability Armor Piercing Shells
All Weapon attributes have been completely redone to matchup with historically accurate data
Completely Reworked ballistic penetration system
New costs system designed from historical data
Created a new method of calculating movement rates using real world physics to model as accurately as possible all historic data values of every vehicle in the game
Recalculated all turn horizontal, vertical speeds of tank guns to match historic data
Secondary weapons upgrades improve vehicle visibility and detect concealment radius and these abilities also improve with veterancy
Headquarters can be attached to their respective squad/section by via the squad attachment button control in the unit display menu this enables platoon/company leaders to follow their squads wherever the squad moves on the battlefield automatically
Smoke reduces unit visibility unit sight range and unit detect camouflage range<!-- / message --><!-- edit note -->

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