My name is David Lundvall, a game developer from Sweden. I started doing level design in 1998 after playing a lot of Quake 2 and Half-Life, my favorite games. Quake 2 with an addictive multiplayer and Half-Life with its immersive single player experience. And coffee is nice. :)

Report RSS I am not dead..

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This year, 2010, started very slow. I failed to release Spherical Nightmares in time and left it there.. with no new information. I remember bouncing in at its profile some time after Christmas just to change the release date to TBD. It might have been on the release day even. Not very nice.

But sometimes you just have to make different priorities. Even though I had other things on my mind and other assignments, I tried to work on the mod... but it all sucked. I remember working on a new area where I created something to remove the whole thing the next day. I kept doing this over and over. I realized I needed a clean break to get my head straight. Not make the mod suffer from what I needed to do.

In late February I got back working on it. I wasn't sure it was for real, so delayed the update of Spherical Nightmares. The time went by, more work was done, each day. The progress was steady and of good quality. Now I didn't know what to say in my news post. I don't like sharing my problems, I am not that guy. We all have problems. Anyway, the other day, I decided to post an update. I didn't want to make a media update, because I knew it would be overshadowed. So I made a neutral I-AM-SORRY kind of post. Because I am sorry, I hate to disappoint people.. Next update will be more kick-ass! Media media media!

I am really happy to see that people still are following the mod. Great to see all the comments, no matter if it's angry, frustrating or happy comments. They all make for a feeling that you guys care. And just as I said in the news update of the mod, I will say it here, THE MOD IS NOT DEAD.

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