Hi, I'm WhiteDragon25! While I don't have the technical expertise to actually create a mod, I do have a wealth of ideas and concepts for one. You can see my mod ideas here on my profile blog, where I talk about them in detail.

Report RSS Expanding on the Marked of Kane [UPDATED!]

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As promised earlier, here's the next of the updated and revised faction arsenals. Presenting once again, the Marked of Kane:

Part 1 - Infantry

Awakened - The Marked of Kane's basic cyborg infantry. Equipped with an integrated machinegun on the left arm and an EMP cannon on the right arm. Also now immune to Tiberium. Can be upgraded with Tiberium Particle Beams and Enhanced Motivators (formerly called Cybernetic Legs).

Devoted - The Marked of Kane's basic anti-tank/anti-air cyborg infantry. Equipped with two missile launchers, one on both arms. Custom design of my own, based on the Awakened's. Also immune to Tiberium. Can be upgraded with Enhanced Motivators (formerly called Cybernetic Legs).

Saboteur - Nod's standard engineer infantry. Can capture enemy buildings and tech structures, repair friendly structures, repair civilian buildings, and plant Booby Traps on any neutral structure. Can be upgraded with Durable Materials (taken from Tiberium Essence 1.6) and Enhanced Motivators (formerly called Cybernetic Legs).

Infector Marksman Team - The Marked of Kane's cyborg counterparts to the mainline Nod Shadow Teams. Based off of Twisted Insurrection's design. Equipped with Tiberium sniper rifles. Also immune to Tiberium. Strangely enough, Carnius of TE created a similar unit for TE 1.6 Beta. Can be upgraded with Durable Materials (taken from Tiberium Essence 1.6) and Enhanced Motivators (formerly called Cybernetic Legs).

Tiberium Troopers - The Marked of Kane's cyborg counterparts to the Black Hand Enforcers. Equipped with Liquid Tiberium sprayers. Also now immune to Tiberium. Pending a redesign to make them look less... ungangly. Can be upgraded with Vinifera Mist and Enhanced Motivators (formerly called Cybernetic Legs).

Enlightened - The Marked of Kane's advanced heavy cyborg infantry. Equipped with an anti-tank laser cannon on the left arm and an EMP cannon on the right arm. Also now immune to Tiberium. New design based on KaneNash's design. Can be upgraded with Tiberium Particle Beams and Enhanced Motivators (formerly called Cybernetic Legs).

Commando "Chemical Maiden" - The Marked of Kane's most elite cyborg soldiers. Equipped with a dual-mode shoulder-fired Liquid-T fueled Laser Cannon with an 'underbarrel' Liquid Tiberium sprayer. Primary Laser Cannon for anti-tank/anti-air, Liquid-T sprayer for anti-infantry (must be toggled between them). Stealthed and immune to Tiberium. Based on this TS mod Rise of Omnius concept art. Can be upgraded with Durable Materials (taken from Tiberium Essence 1.6) and Enhanced Motivators (formerly called Cybernetic Legs).

Part 2 - Vehicles

Attack Bike - Nod's standard scout and basic anti-tank/anti-air unit. Can be upgraded with Tiberium Core Warheads.

Raider Buggy - Nod's standard basic anti-infantry unit. Along with the standard EMP Coils, the Marked of Kane's Raider Buggies can be upgraded with Tiberium Particle Beams. Design based on TWA's design.

Scorpion Tank (Marked of Kane Variant) - The Marked of Kane's unique basic tank variant. Based off a mix of both Twisted Insurrection's Scorpion Tank design and the cancelledTiberium FPS's Scorpion Tank design. Can be upgraded with Tiberium Particle Beams.

Reckoner APC - Nod's standard APC. Can deploy into a stationary bunker for garrisoning infantry. Can only carry one infantry squad.

Harvester - Nod's standard Tiberium Harvester. Stealthed.

MCV - Nod's Mobile Construction Vehicle. Deploys into Construction Yard.

Cyborg Reaper - The Marked of Kane's replacement for the Flame Tank. Equipped with dual missile launchers for anti-tank/anti-air harrassment and a Liquid Tiberium sprayer that can clear garrisons. Based on ErastusMercy's design. Can be upgraded with Vinifera Mist and Tiberium Core Warheads.

Basilisk Beam Cannon - Nod's standard medium artillery. Name and model takes after Tiberium Essence's design, but retains original in-game abilities.

Demolition Drone - The Marked of Kane's unique robot unit. Based on Twisted Insurrection's design. Basically a remote-controlled rolling bomb. Each individual Demo Drone can be given one of three upgrades: a larger high-explosive charge, a Tiberium-based bomb (available only with Tiberium Chemical Plant present), or a Tactical Nuke (available only with Temple of Nod present).

Phantasm Missile Launcher - The Marked of Kane's custom Spectre Artillery variant. Replaces artillery cannon with a missile tube; fires one Tiberium Chemical Missile. After detonation, spawns Tiberium gas cloud that poisons surrounding area. Custom design pending (I'll get around to drawing it up... eventually...).

Chameleon Stealth Tank - The Marked of Kane's next-generation stealth tank. Based on Reign of Steel's design. Along with its twin anti-tank/anti-air missile launchers, it uses a Tiberium Absorption ability similar to that of the Scrin Devourer Tank; upon full charge, the Chameleon can then use one of two abilities: an advanced Nano-Repair function to heal itself with, or a Tiberium Vapor canister launcher that launches Tib-Vapor gas around it which lethally poisons infantry and inflict crippling damage to vehicles or structures. Use of either ability consumes entire charge. Can be upgraded with Tiberium Core Warheads.

Sentinel Warmech - The Marked of Kane's own Avatar variant and counterpart to the Black Hand's Purifier. Inspired by Tiberium Essence 1.4 Avatar's "Sentinel" upgrade. Equipped with Obelisk Laser modules on both arms, a stealth generator, and a back-mounted light-laser module for anti-air.

(Epic Unit) Redeemer - Nod's epic heavy assault walker. I currently have no plans to give any of the Nod subfactions their own unique Epic Units.

Part 3 - Aircraft

Venom Patrol Craft - Nod's standard VTOL attack aircraft. Retains same capabilities as original in-game unit. The Marked of Kane's Venoms can be upgraded with Tiberium Particle Beams.

Vertigo Bomber - Nod's standard stealth bomber. Retains same capabilities as original in-game unit.

Banshee Fighter - The Marked of Kane's unique advanced aircraft. Equipped with experimental plasma-bolt cannons.

Part 4 - Primary Structures

Power Plant - Provides power. Can be upgraded with a Liquid Tiberium Core to provide more power.

Tiberium Refinery - Processes and stores Tiberium. Comes with Harvester.

Hand of Nod - Produces and heals Nod infantry (in this case, the Marked of Kane's infantry). New Hand of Nod design based off of Twisted Insurrection's design.

War Factory - Produces and repairs Nod vehicles (in this case, the Marked of Kane's vehicles).

Operations Center - Provides radar as well as basic Upgrades and Support Powers for Nod (in this case, for the Marked of Kane).

Air Tower - Produces and repairs Nod aircraft (in this case, the Marked of Kane's aircraft).

Hall of Faith - Replaces the Shrine of Nod for the Marked of Kane. Based on Twisted Insurrection/ErastusMercy's design. Provides Upgrades for the Marked of Kane's infantry. Also provides Support Powers.

Tech Lab - Nod's advanced upgrade structure. Provides various advanced Upgrades and Support Powers for Nod (in this case, for the Marked of Kane).

Tiberium Chemical Plant - Nod's advanced tech structure. Provides Tiberium-based Support Powers.

Crane - Provides an additional construction queue. Unlike the Construction Yard, cannot build the Obelisk of Light, the Temple of Nod, and the Emissary. It also cannot build more Cranes nor the Redeemer Engineering Facility.

Redeemer Engineering Facility - Constructs the Redeemer.

Part 5 - Secondary Structures

Shredder Turret System - Nod's standard anti-infantry defense. Comes with a Hub and three Turrets.

Laser Turret System - Nod's standard anti-vehicle defense. Comes with a Hub and three Turrets.

SAM Turret System - Nod's standard anti-air defense. Comes with a Hub and three Turrets. Can be upgraded with Tiberium Core Warheads.

Voice of Kane - Support structure that gives a morale-boosting aura. Improves the combat effectiveness of surrounding friendly infantry while sending enemy infantry into suppression.

Obelisk of Light - Nod's advanced anti-infantry/anti-vehicle base defense. Can be charged by Basilisk Beam Cannons for extra range, increased damage, and faster rate-of-fire.

Wall Hub - Nod's basic passive defense. Place Wall Hub, then extend where you want the wall to be.

Disruption Tower - Nod's advanced passive defense. Creates a stealth field that cloaks all units and structures within its radius. Can now also cloak itself.

Temple of Nod - Nod's superweapon. Provides the Nuclear Missile superweapon.

Tiberium Silo - Stores excess Tiberium.

Emissary - Nod's ground-control expansion unit. Deploys into Outpost.

Part 6 - Support Powers

Radio Interception - The Marked of Kane's basic intelligence support power. Taps into the communications chatter of enemy units, revealing their location and line-of-sight.

Radar Jamming Missile - Nod's standard intelligence support power. Launches a missile that knocks out the enemy radar for 10 seconds.

Cloaking Field - Nod's standard intelligence support power. Stealths friendly vehicles in a moderate area.

Master Computer Countermeasures - Nod's standard advanced intelligence support power. Restores radar and EMP'd structures to operational status.

Uprising - Nod's standard basic reinforcement support power. Spawn Militant reinforcements. Militants come in three varieties: Rifle, Rocket, and Sniper. Design also based on Falchion's artwork.

Redemption - The Marked of Kane's intermediate reinforcement support power. Any affected friendly or enemy infantry that die are resurrected into Awakened under your control.

Mine Drop - Nod's standard intermediate reinforcement support power. Spawns an Armageddon Bomber that drops a field of landmines at the target location. The Armageddon Bomber gets a new design based off of the C&C4 Vertigo Bomber design.

Ascended - The Marked of Kane's advanced reinforcement support power. Spawns an Ascended Cyborg onto the battlefield. Available only with a Temple of Nod present. Design based on Tribble-Industries' artwork. Essentially gives a Cyborg Commando-expy to the Marked of Kane.

Seed Tiberium - Nod's basic Tiberium-based support power. Spawns an Armageddon Bomber that drops a spray of Liquid Tiberium at the target location, which in turn spawns a small Tiberium field. The Armageddon Bomber gets a new design based off of the C&C4 Vertigo Bomber design.

Catalyst Missile - Nod's advanced Tiberium-based support power. Launches a missile that, when it contacts Tiberium or Tiberium-related units & structures, detonates the Tiberium and causes a chain-reaction, resulting in extreme damage to whatever was nearby. Now causes damage to all Scrin units and structures.

Tiberium Vapor Bomb - Nod's advanced Tiberium-based support power. Spawns an Armageddon Bomber that drops a Tiberium-based fuel-air bomb, causing devastating damage to the target area. The Armageddon Bomber gets a new design based off of the C&C4 Vertigo Bomber design.

Tiberium Vein Detonation - Nod's advanced Tiberium-based support power. Causes a target Tiberium field to violently detonate, destroying (or at least causing crippling damage) to whatever was in-or-around the Tiberium field.

Part 7 - Upgrades

Hall of Faith Upgrades:

Enhanced Motivators - Increases movement speed speed of Awakened, Devoted, Saboteur, Infector Marksman Team, Tiberium Trooper, Enlightened, and Chemical Maiden.

Durable Materials - Increases armor and hitpoints of Saboteur, Infector Marksman Team, and Chemical Maiden.

Operations Center Upgrades:

EMP Coils - Equips Raider Buggy with the ability to EMP vehicles and structures in a short radius around it.

Dozer Blades - Equips Scorpion Tank with a frontal armored plow, allowing it to pass through minefields unharmed and run over heavy infantry.


Signature Generators - Equips Venom with a holographic projector that makes enemy radar pick up multiple false radar signatures.

Tech Lab Upgrades:

Vinifera Mist - Gives all Liquid Tiberium sprayers Blue Tiberium fuel. Increases damage.

Tiberium Core Warheads - Gives Chameleon Stealth Tank, Attack Bike, Cyborg Reaper, and SAM Turret an increase in damage. Also inflicts Tiberium-based damage.


Tiberium Particle Beams - Gives Awakened, Enlightened, Scorpion Tank, Raider Buggy, and Venom an increase in damage. Also inflicts Tiberium-based damage.

Laser Fences - Increases armor and hitpoints of all Nod structures. Taken from TWA.

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And that covers basically all of the revisions and updates I've made to the Marked of Kane since last time. I'll get to the Armies of Nod (vNod) in the next post, and then the GDI factions after that.

Any thoughts, suggestions, or comments are welcome. Some of the things I referenced here, such as pretty much everything Twisted Insurrection-related or Tiberium Essence-related, are all property of their respective owners, and no attempts to use mentioned materials will be made unless permission is given.

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Quadhelix
Quadhelix - - 76 comments

Overall, this seems good, but it seems like the Radio Interception support power is a lot more powerful than the Network Espionage or Power Signature Scan powers. That isn't necessarily a problem, but I just wanted to double check that it was intentional.

I also really like the idea of the Phantom because it's always nice to see a successor to the SSM from Tiberian Dawn, rather than the Mobile Artillery successors that have appeared in literally every Tiberium game and almost every mod.

It's also really interesting to see the Reaper return as a Flame Tank replacement.

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WhiteDragon25 Author
WhiteDragon25 - - 25 comments

The Radio Interception support power was my attempt to give the MoK their own intelligence support power in comparison to their BH and vNod counterparts. Tapping into vehicle communications seemed like a natural choice. Plus, the MoK are Nod's most advanced army, so of course they would have what would be the most powerful of the intelligence support powers.

The Phantasm may be a successor to the TD SSM Launcher, but it is also more of a successor to the TS Chemical Missile, just scaled-down and mass-produced. Incidentally, the Black Hand's Illuminator vehicle is also a successor to the SSM, and a more direct one at that.

And who could possibly forget about the Cyborg Reaper? It would be crazy to not include them in a cyborg army for Nod! :)

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ErastusMercy
ErastusMercy - - 777 comments

Nice to see the cyborgs immune to Tiberium again, that was one of my many pet hates in KW. At the very least they could have benefited from Tiberium Infusion.

Anywho I've always found the Hub feature more of a hindrance regarding SAM sites. I'd suggest ditching their turret hub and just build them individually but with a stats boot to make up for the change.

Off-topic: It's kinda funny to see a two of my Twisted Insurrection vehicles here along with some of my concepts.

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WhiteDragon25 Author
WhiteDragon25 - - 25 comments

Yeah, I never understood why the cyborgs in KW didn't have the Tiberium immunity that the TS/FS cyborgs had; the tech progression should've logically kept that intact.

About the Hub-&-turret system for the SAM Sites: what exactly makes it a hindrance for it? As far as I can tell, it works fine.

And yes, I have taken a few of your TI vechicles and other concepts here; they just work so *well* with what I had in mind for a MoK revamp. You do such wonderful work anyways, so how could I not use something of yours as a show of appreciation? :)

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ErastusMercy
ErastusMercy - - 777 comments

Well I'm glad you like my work, oh btw the Hall of Faith has finally been finished and put in game. Moddb.com Only took four years! xD

Anywho back to the SAM Hubs, the limited range and the fact you had to place three could be problematic when space was is at a premium.
I've always found that the Hubs made protecting your inner base from Fire-hawks using their booster and the Orca support power needlessly difficult in comparison to the AAA of the other sides.

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