Hi, I'm WhiteDragon25! While I don't have the technical expertise to actually create a mod, I do have a wealth of ideas and concepts for one. You can see my mod ideas here on my profile blog, where I talk about them in detail.

Report RSS Expanding on the Armies of Nod (vNod) [NEW!]

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As promised yesterday, I will now present the baseline Nod faction, the Armies of Nod:

Part 1 - Infantry

Brotherhood Watch - Nod's basic infantry. Replaces the Militants for proper professional soldiers. Based on Falchion's design. Can be upgraded with Confessors and Tiberium Infusion.

Brotherhood Guard - Nod's basic anti-tank/anti-air infantry. Replaces the Militants for proper professional soldiers. Based on Falchion's design. Can be upgraded with Confessors and Tiberium Infusion. Also, the rocket launcher's design is based on the one from TWA.

Saboteur - Nod's standard engineer infantry. Can capture enemy buildings and tech structures, repair friendly structures, repair civilian buildings, and plant Booby Traps on any neutral structure.

Shadow Team - No real changes from base game, aside from new design based on Falchion's design.

Black Hand Enforcers - Nod's advanced combat infantry. Equipped with powerful flamethrowers that can clear garrisoned buildings. Based on Falchion's design. Can be upgraded with White Phosphorus Additives.

Vanguard Elements - Inspired by the infantry in this Tiberium Alliances wallpaper. Nod's elite partisan group composed of experienced militants, insurgents, and irregulars. Equipped with light assault rifles. Gives leadership bonus to all Militants (now support power reinforcements). Can be upgraded with Spitfire Laser Capacitors (specifically, the laser rifle held by the Nod trooper in the foreground of the above link). [More changes pending.]

Commando "Shade Slayer" - The mainline Nod army's most elite soldiers. Based on KaneNash's artwork. Equipped with two laser pistols for anti-infantry and a laser rifle for anti-tank; must be toggled between them. Stealthed. Also equipped with C4 explosives to destroy buildings and walkers, and a glider pack (inspired by TWA's Nod Commando).

Part 2 - Vehicles

Attack Bike - Nod's standard scout and basic anti-tank/anti-air unit. Can be upgraded with High Explosive Warheads.

Raider Buggy - Nod's standard basic anti-infantry unit. Along with the standard EMP Coils, the mainline Nod army's Raider Buggies can be upgraded with Spitfire Laser Capacitors. Design based on TWA's design.

Scorpion Tank (Original) - The mainline Nod army's standard main battle tank. No real changes other than a redesign based on one being worked on by Falchion (if only he'll get around to finishing it...). Can be upgraded with Dozer Blades and Spitfire Laser Capacitors.

Reckoner APC - Nod's standard APC. Can deploy into a stationary bunker for garrisoning infantry. Can only carry one infantry squad.

Harvester - Nod's standard Tiberium Harvester. Stealthed.

MCV - Nod's Mobile Construction Vehicle. Deploys into Construction Yard.

Scarab Flame Tank - The mainline Nod army's standard flame tank design. Can clear garrisoned buildings. Also pending a new design (which I'll get around to drawing... eventually...). Can be upgraded with White Phosphorus Additives.

Basilisk Beam Cannon - Nod's standard medium artillery. Name and model takes after Tiberium Essence's design, but retains original in-game abilities.

Minelayer Drone - The mainline Nod army's unique robot unit. Can lay large minefields. Can also plant a Limpet Mine that can destroy light vehicles and VTOL aircraft.

Specter Artillery - Nod's advanced heavy artillery. Stealthed. Retains in-game capabilities, but will have a new redesign (which I'll draw up when I get around to it... eventually...).

Nightfall Stealth Tank - Nod's current-generation stealth tank. New design based on djizomdjinn's design. Can lay small magnetic minefields.

Avatar Warmech - Nod's heavy assault walker. General-production chassis equipped with an Obelisk Laser module on right arm. Design based on Falchion's design. Commandeering Technology ability still pending a rework.

(Epic Unit) Redeemer - Nod's epic heavy assault walker. I currently have no plans to give any of the Nod subfactions their own unique Epic Units.

Part 3 - Aircraft

Venom Patrol Craft - Nod's standard VTOL attack aircraft. Retains same capabilities as original in-game unit. The mainline Nod army's Venoms can be upgraded with Spitfire Laser Capacitors.

Vertigo Bomber - Nod's standard stealth bomber. Retains same capabilities as original in-game unit.

Part 4 - Primary Structures

Power Plant - Provides power. Can be upgraded with a Liquid Tiberium Core to provide more power.

Tiberium Refinery - Processes and stores Tiberium. Comes with Harvester.

Hand of Nod - Produces and heals Nod infantry (in this case, the mainline Armies of Nod's infantry). New Hand of Nod design based off of Twisted Insurrection's design.

War Factory - Produces and repairs Nod vehicles (in this case, the mainline Armies of Nod's vehicles).

Operations Center - Provides radar as well as basic Upgrades and Support Powers for Nod (in this case, for the mainline Armies of Nod).

Air Tower - Produces and repairs Nod aircraft (in this case, the mainline Armies of Nod's aircraft).

Shrine of Nod - Nod's infantry upgrade structure. Provides Upgrades for Nod's infantry (in this case, the mainline Armies of Nod's infantry). Also provides Support Powers.

Tech Lab - Nod's advanced upgrade structure. Provides various advanced Upgrades and Support Powers for Nod (in this case, for the mainline Armies of Nod).

Tiberium Chemical Plant - Nod's advanced tech structure. Provides Tiberium-based Support Powers.

Crane - Provides an additional construction queue. Unlike the Construction Yard, cannot build the Obelisk of Light, the Temple of Nod, and the Emissary. It also cannot build more Cranes nor the Redeemer Engineering Facility.

Redeemer Engineering Facility - Constructs the Redeemer.

Part 5 - Secondary Structures

Shredder Turret System - Nod's standard anti-infantry defense. Comes with a Hub and three Turrets.

Laser Turret System - Nod's standard anti-vehicle defense. Comes with a Hub and three Turrets.

SAM Turret System - Nod's standard anti-air defense. Comes with a Hub and three Turrets. Can be upgraded with Tiberium Core Warheads.

Voice of Kane - Support structure that gives a morale-boosting aura. Improves the combat effectiveness of surrounding friendly infantry while sending enemy infantry into suppression.

Obelisk of Light - Nod's advanced anti-infantry/anti-vehicle base defense. Can be charged by Basilisk Beam Cannons for extra range, increased damage, and faster rate-of-fire.

Wall Hub - Nod's basic passive defense. Place Wall Hub, then extend where you want the wall to be.

Disruption Tower - Nod's advanced passive defense. Creates a stealth field that cloaks all units and structures within its radius. Can now also cloak itself.

Temple of Nod - Nod's superweapon. Provides the Nuclear Missile superweapon.

Tiberium Silo - Stores excess Tiberium.

Emissary - Nod's ground-control expansion unit. Deploys into Outpost.

Part 6 - Support Powers

Network Espionage - The mainline Armies of Nod's basic intelligence support power. Hacks into enemy computer networks, revealing the location of unit production and tech structures.

Radar Jamming Missile - Nod's standard intelligence support power. Launches a missile that knocks out the enemy radar for 10 seconds.

Cloaking Field - Nod's standard intelligence support power. Stealths friendly vehicles in a moderate area.

Master Computer Countermeasures - Nod's standard advanced intelligence support power. Restores radar and EMP'd structures to operational status.

Uprising - Nod's standard basic reinforcement support power. Spawn Militant reinforcements. Militants come in three varieties: Rifle, Rocket, and Sniper. Design also based on Falchion's artwork.

Shadow Strike Team - The Armies of Nod's intermediate reinforcement support power. Calls in two veteran Shadow Teams, who fly into the battlefield via glider packs.

Mine Drop - Nod's standard intermediate reinforcement support power. Spawns an Armageddon Bomber that drops a field of landmines at the target location. The Armageddon Bomber gets a new design based off of the C&C4 Vertigo Bomber design.

Seed Tiberium - Nod's basic Tiberium-based support power. Spawns an Armageddon Bomber that drops a spray of Liquid Tiberium at the target location, which in turn spawns a small Tiberium field. The Armageddon Bomber gets a new design based off of the C&C4 Vertigo Bomber design.

Catalyst Missile - Nod's advanced Tiberium-based support power. Launches a missile that, when it contacts Tiberium or Tiberium-related units & structures, detonates the Tiberium and causes a chain-reaction, resulting in extreme damage to whatever was nearby. Now causes damage to all Scrin units and structures.

Tiberium Vapor Bomb - Nod's advanced Tiberium-based support power. Spawns an Armageddon Bomber that drops a Tiberium-based fuel-air bomb, causing devastating damage to the target area. The Armageddon Bomber gets a new design based off of the C&C4 Vertigo Bomber design.

Tiberium Vein Detonation - Nod's advanced Tiberium-based support power. Causes a target Tiberium field to violently detonate, destroying (or at least causing crippling damage) to whatever was in-or-around the Tiberium field.

Part 7 - Upgrades

Shrine of Nod Upgrades:

Confessor - Gives Brotherhood Watch and Brotherhood Guard a Confessor squad leader equipped with a rotary assault rifle.

Tiberium Infusion - Gives Brotherhood Watch and Brotherhood Guard an increase in movement speed, hitpoints, and immunity to Tiberium.

Operations Center Upgrades:

EMP Coils - Equips Raider Buggy with the ability to EMP vehicles and structures in a short radius around it.

Dozer Blades - Equips Scorpion Tank with a frontal armored plow, allowing it to pass through minefields unharmed and run over heavy infantry.

Signature Generators - Equips Venom with a holographic projector that makes enemy radar pick up multiple false radar signatures.

Tech Lab Upgrades:

White Phosphorus Additives - Gives all flamethrower weapons the ability to cause smokescreens which obscure enemy units' line-of-sight and reduce their accuracy and damage.

High Explosive Warheads - Gives Stealth Tank, Attack Bike, and SAM Turret an increase in damage.

Spitfire Laser Capacitors - Gives Vanguard Elements, Raider Buggy, Scorpion Tank, and Venom an increase in damage.

Laser Fences - Increases armor and hitpoints of all Nod structures. Taken from TWA.
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And that covers basically all of the Armies of Nod (vNod), including updates and revisions I've made to them before posting them here. The GDI factions are coming up next posts.

Any thoughts, suggestions, or comments are welcome. Some of the things I referenced here are all property of their respective owners, and no attempts to use mentioned materials will be made unless permission is given.

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