A journeyman programmer who has been trying for years to be a game developer. Having never release anything more than several weak tech demos, the quest has a ways to go. A recent discovery of game competitions show hope of a fresh start at being less of a coder and more of a game creator.

Report RSS Release - synthpressure - 0.1.0

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Announcement
Hello again. Just wanted to post to let people know that I've just started a public Bitbucket GIT repo to host all my current game engine development. The engine is written in Python3, and is currently using Pyglet as the backend for the OS related stuff. My hope is that this initial release of code marks an anchor or starting point that I can base all my upcoming game development off of. Meaning that with this available as a versioned package I can start to use it to develop simple games, discover what patterns work well, and what needs revised allowing improvements to be more natural and incremental.

Notice
As the readme warns on the overview, this package is still under heavy development. Besides missing important features (audio, non-naive collision detection, and lighting to name a few), since I haven't released any games publicly ever using this code, I have no idea how it holds up on others computers. Hopefully a few initial game releases will help find any glaring problems and will be hotfixed before long.

pypi
Pypi.python.org

Bitbucket
Bitbucket.org

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