Progress
Just wanted to share a few animations to show off how things are going with the game. Been spending time just focusing on building some core game mechanics like level transitioning, stealth system, and sound triggers. It's been fun, and far more engaging then hard coding level data.
Player walking onto a jump pad.
Enemy template chasing the player up on a platform thanks to a jump pad.
Player picking up and dropping the same blaster.
Player dropping his gun on a jump pad.