Progress
It's actually been some time since I've posted a blog, so I felt it important to get something out here. Not that I haven't been working on anything, it's just progress of a new FPS has been slow, and I feel like I need some inspiration/direction before I'm super confident with the way things are going. I'm currently experimenting around with sci-fi/spy themes, but I really don't have much recorded to structure development.
Held blaster being fired by the player at the ground.
An indoor scene with ceilings of differing height.
A switch which opens and closes a solid door triggered by the player.
The next Ludum Dare jam is in December. My current goal is to continue working on this game until then, hopefully with a demo or two before then. That seems reasonable assuming I can hear the muse and refocus soon enough. If that doesn't happen, then I won't push it any further and see if I can find something else to work on in the meanwhile.
As always, thanks for checking in! I'll be certain to post more in the future building on this when I've got it.