Doomer - by all means. I have some solid level of knowledge related to classic firearms and military technology (20th century), medium skills in moding of ZDoom (coding, ACS and editing/creating sprites) and entry-level skills in 3D modeling (Blender). You may feel free to use any of my assets on the site as long as you credit me and it doesn't have anything to do with furries. Unfortunately I have far less free time (and creative energies) for moding than desired, but I am always open to neat ideas or requests for minor shared projects as long as I like the core concept and I have the necessary skills to contribute. Please do not ask for porting my Brutal Doom guns to Project Brutality - I'm not interested!

Report RSS Brutal Doom - WW2 pack - Sitrep

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Hello there,

No updates for like 2 months by now, but still working and tinkering around, nonetheless! Regarding to the upcoming Brutal Doom v22 probably won't release any "interim" updates until then, but I still wanted to provide some insights on the development. So what to expect?

  • Bunch of new or updated sprites (like for PPS43, BAR, Lee-Enfield, G43, etc.).
  • Some fixes and balance improvements.
  • M1897 replaces M12 - it's far more iconic and the spritework is also improved.
  • Working on a T34, but stucked on some issues related on the turret turning axis offset - Panzer II, Chruchill Crocodile also WIP.

Have a great summer, see you soon around!

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