Professional historical researcher, in game industry from fall 2002. Released commercial projects: Theatre of War (work from september 2002 to january 2004); Pacific Figters; IL-2 Sturmovik: Pe-2; Sturmoviks over Manchuria; IL-2 Sturmovik: 1946; Steel Fury: Kharkov 1942 (small references assistance). Member of Forgotten Hope team from spring 2004 to present time. Member of volunteers repaint team from summer 2005. Repaint of tanks in Kubinka tank museum (2005-present time) and T-34 Museum (from fall 2007). Main place of work - Central Victory Museum, Poklonnaya Hill.

Report RSS Front Roads: Kharkov 1943 russian release is out!

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Today released Front Roads: Kharkov 1943, strategy game, where i work as a researcher.

Graviteam.com

The action takes place within two campaigns based around Kharkov - one for the Soviet Army (February 1943) and one for the Wehrmacht (early March 1943). In addition, there are a number of training missions for the player to explore. The game is based on the already well known Graviteam engine. The objective of the game is to throw the player into the grindstones of the Eastern Front, allowing him to feel like a great tactician right in the middle of these bloody battles of the WW2.The key elements of the game are the units of soldiers and accompanying tanks and their crews, all of which were recreated with painstaking detail and maximum historical accuracy. Large scale battlefields with various armed forces, combined with two campaigns help reproduce dramatic historical battles, with the outcome for either side dangling by a thread. These battles during early 1943 changed the tactics and strategy of both sides and will immerse the player in the swirl of events of those days.

Good luck to Graviteam, they made great job!

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