I'm a Brazilian guy which seeks unravel the misteries of writing games. I ask you kindly to forgive my typing and grammar mistakes, as english is not my mother tongue.

Report RSS DevLog3 - The Void

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Day 3:

Well there's something wrong... I had no major struggle implementing the things i wanted to... That's weird, it's too good to be true.

Did... did i just level up at game develpment?!

Well, i managed to write my own node system based on recursive functions(i think it's the right term, i mean, these functions that calls themselves and eat your RAM if you are as clumsy as me) and using even more cartesian magick(i liked that name), which allowed me to write a better system that will allow a more dynamic way of "assembling" pieces to your spaceship.

(Oh, in the first post, i said ship, but i meant spaceship, i don't think that things like rowboats are allowed In the outer space)

I did a crappy video showing this(Well, its crappy cuz my PC is a potato, and can't record the screen without randomly freezing):

The physics, in that GIF, i know kinda buggy, i know, i've fixed that by now.

And i wrote a way to manager the map itself(As it's a game based on these space s*** and so, is it a way to control the whole outer space? Will humans be able to take control over the galaxy and advance to a Type III civilization?! Oh sorry i was daydreaming), and even though there's no server code written yet, i designed it to allow the server manage what the player is doing/seeing easily(Thank's me later, future self.)

I also tested some spammy bits generation, see:

I'm not a good spaceship driver, but pls NASA, i'm good at coding =)

Ohh, and did you noticed the zoom? Hehe i wrote that also(Well that's not so amazing, as the framework did almost the whole job)

Also, i think i've found a nice game to this game(No it's not Void 1 nor The Void), i'll reveal it in the future, as i have some things to do about it yet.

Well, i'm going to sleep somewhat more happy today, as i'm kinda proud of how well this project is going.

Thank you for reading my not-so-well-written devlog. See you somewhere beyond the stars =)

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