I'm a Brazilian guy which seeks unravel the misteries of writing games. I ask you kindly to forgive my typing and grammar mistakes, as english is not my mother tongue.

Report RSS DevLog1 - Void 1(???)

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So, i woke up this saturnday with a urge to code something, and the concept of this in mind.

But what is this? (The concept of) A ship building multiplayer game, where the player can fight in the stars, i care not for objectives(for now). I want ship building, i want stars and i want fights.

How will i do this? Hmm... that's hard, i mean, i'm a novice game developer(actually i know how to code a game, but i could not manage to make one myself... yet.), Maybe HTML5? Some JS jizz?? Idk, i just want it.

Ok, let's fail do it.


Day 1:

I did some research(I mean, i literally threw "html5 game making in the google) and found a nice framework called Phaser 3

I searched a bit more and found some tutorials, i followed one which were about making some floating plataforms and a player... Actually the tutorial was about making a playable plataform game, but patience is not my virtue...

So i started to write my SHIP BUILDING GAME WHERE PLAYER CAN FIGHT IN THE STARS, which i called(for now, 'cuz that name alone is kinda ugly) Void 1... and the best part? With my now new-half-baked knowledge about Phaser 3!

Here, look, it's not that bad:

Screenshot from 2019 06 03 0243

Holy S***T, it's that bad.

What tried to make with that... thing? Well, the big square on the center is the player, and the little ones is what i called for now "the bits"(I'm bad at choosing names)

"The bits" will be functional pieces, which the player will use to build their ship. you supposedly click and drag one of "the bits" close to the big square, and they are supposed to assembly.

By now, they are just draggable, they don't do anything and not even obey your movement.

But, hey, look, it's not that far from the concept... he he

I hope i have some luck making these things assemble tomorrow...

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