Day... well Week 2:
Meet Void Strike!
Well, i haven't updated this blog in the past days... But i have a nice reason
Until now, i was writing my experience in just coding a game with Phaser 3, with no background information, and i think it's time to change.
Since the begin, i knew what i wanted to write, i knew what kind of game i was wanting, i knew how it should look when i finish. I knew some of the potential issues and some perks. I was/am very aware of what i'm seeking. But why? From where this awareness is coming?
Well, i'm not a old guy, so, my childhood is filled with computer/console games memories(which makes me happy :) ) and i was a great fan of a game site called FunOrb. Sadly this site was closed last year, i'll not share what i think about it, it would be a waste of time and is a controversial topic (But feel free to search about this site, and you will understand me). I loved and spent many hours playing their games, but one in special held a place in my heart... Void Hunters. When the site was shut down, i searched about games like VH, and found Captain Forever(Which i learned that was the inspiration for VH too), and a very neat game called Nimbatus(Oh my Lord, i love that game, i can spend hours playing this).
This three games, and also Void Strike(which i named after Void Hunter as a way to show my admiration) share the same core concept: You build space ships from scratch.
Each one of these had their pros and cons, and none of them is exactly the same as another, not even my tiny project, Void Strike.
So, VS is basicaly my insight on this genre of game. I'll try to portrait what this kind of game means to me, while also sharing what these three games means to me.
I hope you, the reader, enjoy the game(i mean, when i show it to world, you know) as i'm enjoying this whole gamedev thing.
See ya beyond the stars!