Mediocre modder, modeller, coder, mapper, texture artist and web designer. Formerly the individual known as SupaNinjaMan

Report RSS Modeling a Game Ready Katana in Wings3D

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Modeling a Game Ready Katana in Wings3D, Video Tutorial Series.
The tutorial focuses on my workflow (but not really a workflow) of making a lowish poly 3D weapon model for Mount&Blade: Warband, but can be modified as just a general tutorial on creating a historically-accurate katana in Wings3D.

I make a number of errors when I'm talking about specific parts of the sword, but it's mostly okay since you don't really need to know what a 'seppa' is or which side is called the 'hi' to model a katana. I correct myself in the annotations anyway, though. Hopefully it's informative, or at least entertaining.

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