I've always been wondering, why people who learn 3D prefer to work in advertsing or on non-realtime projects. I kinda get it now. The 3D for games runs through multiple stages of simplyfying, cleaning up, texturing and sorting out. In comparison, the rendered projects I did during the 3D study were simplicistic. Making games is a shitload of work and when you just look at a model you don't even notice the different processes that come together in it.
Basically, when you are finished and ready to render in a 3D studio, you still have 3/4 of the work ahead of you, if you want to make game assets. So, yeah - it is a lot of work, but to me this is the only 3D work worthwhile. Some modelers cherish making something that looks photorealistic. I don't, and I don't even see the point any more. Haven't we had enough close up of electric shavers and other hovering hardware? The real deal is making games. It's the King's Discipline of 3D and everything else is just wayyy below it, for me.