I started working on level design with Unreal Tournament 2004 in 2007. I created custom levels for fast paced multiplayer matches using increased movement and physics. I ventured out into custom texturing with characters, modeling, and coding new weapons. I later took two years of Java, I can understand many other languages easily as well now. Though I tried working with many of the design fields, I preferred level design. I currently am currently working to expand my experience and to refine my skills. Though I may be artistic when it comes to level design, I am still very logical, and a strong problem solver. I enjoy working in a team with others, but also am a strong self motivator. Being a student developer can be difficult some times but it really comes down to prioritizing and time management. I am currently woking on Siege of Inaolia, you should give it a look!

Report RSS Spring Break *Update

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So I had an interesting day,

I was contacted by Gearbox asking if I was interested in a QA position, of course I was very excited for the offer. But it turned out that it was a full time job, Mon - Fri, 10-7, +Weekends. So being a full time student it was impossible for me to take the position.

But this proved a valuable point for me, I'm doing something right. If I am able to get Gearbox to send me an offer for a position then I am on the right track. Though I was sad that I couldn't take the job over all I am happy with where I am going.
Hopefully I will land a job some where in the near future :)

BUT, I really want to know why YOU view these blogs.
Is there a point, like does it add to your progression bar or are you really interested in what I have to say?

Someone tell me!

Edit: I've also been messing with the Unreal 3 Editor on Mirror's Edge, so I'm hoping to find a way to create some beautiful city spaces. And possibly have more of "open" areas, so there this more than one path to any where.

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