I am a 3D Generalist who can do characters, props, environment arts, lighting, rigging, rendering, and level design. I use Maya, Zbrush, Mudbox, and Photoshop as my main 3D and 2D softwares.

Report RSS Christmas is here and it marks the end of Quarter 2!

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3 months had passed and marks are final. Quarter 2 is officially over and Christmas and New Year is upon us. And what is better than post about my progress and keep the memories secure in words, just in case I get bored after I graduated and need some flash back.

Quarter 2 Progress:

Life Drawing II was surprisingly easy and well taught but a new instructor, learning was fun in that class and even the marks were easy to get. Although I am not a real good traditional artist, nor I want to be one, I have to say I am really enjoying this course and happy to improve from it.

3d modeling was a great experience, the scene I made came out good and the instructor was also top notched. A lot of skills and techniques are taught and well presented, but again, like any other courses I wish there were just more time to let it soak into our brain.

Digital Imaging II was no smooth sailing like the first one. The instructor is strict but fair, even thought my mark came out good I feel there was a lot of pressure and stress in this courses. However I am glad my skills live up to it and pull it through.

Sculpture was the most relax and funniest class ever, so relax it is the best class to enjoy some clay fun. But mostly because of the slow paced and relax environment I came out with an average mark but I am happy to be in the class.

Concept art was lot of work, lot of tough critique, despite a bad start and scaring me half to death about my grade, I manage to pull a mediocre grade on it and I am happy I made it out alive. The instructor is very talented but hardcore at marking.

Quarter 3 Begins January 4th, 2010

Level Design - making maps with UE3 or UDK will be fun, it will be cool to make my scene into a real level where I can walk around.

Material and Textures I - finally a class where I will learn to texture with photoshop and get some realism in my models. A course I am looking to get most out of.

3d animation I - Being a modeler don't really require to learn a heck lot of animation but this is an introductory courses taught by a real good instructor.

Life Drawing III - the last of the drawing class and from the same awesome teacher of life drawing II, hoping to get more out of this and make sure I came out with no regret.

Character modeling I - perhaps the most important course I have to work hard on, not only for the marks but for the sake of my career because character artist is now my goal.

And that's about it, until the end of quarter 3.

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