LOW_POLY PROPs modelling
I have started to model some low_polygon game props; in future , I may export them to cryengine or unity engine and build a very small level on my own. This is just for practice and gather some experience. I am using 3DSMAX to model them and PHOTOSHOP / MUDBOX to texture them. Most of them should be given 1k texture maps.
Here is a list of the things I have modelled so far :
1.concrete_roadblock_01
2.concrete_roadblock_02
3.concrete_roadblock_03
4.crate_01
5.crate_02
7.crate_04
8.checkpoint_room_01
9. Checkpoint_room_02
10. Alarm_light
11. Light_post
12. Wall_light_outdoor
13. Oxygen_cylinder
14.Propane_cylinder
15. Oxylinder_carrier
16. Oil_storage_tank [ w.i.p.]
17. Main_switch_01
18. Traffic cone
19. Crowd Control
20. Military Barricades
21. Panic Door
23. Drums [ with deformation ; quantity : 10 ]