OK, one more screenshot-less update - I hope to compensate soon with the first video (maybe tomorrow)...
Today's changes that are worth mentioning here and that can be understood are:
* the "slider" bricks now award a point prize equal to the number of hits required to kill them and, more importantly, raise the zapper (the beam that causes the game over) by as many pixels;
* the "trimmer" brick type has been added: killing this brick does literally nothing, but letting it land on the platform will lower the latter by 1 step.
As you can see, both these changes give the player a way to postpone his/her defeat.