Got a degree in games design, aiming to improve in 3d modelling and game design. Using mainly Blender, Gimp and Unreal Engine 4. Hoping to make many different types of games.

Report RSS Sonic transformations experimentation.

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So after learning to make my custom Sonic 3d model work in UE4 I decided to try improve my uvw mapping:



I've made changes since I posted the image above, have been experimenting with a new technique that I'm hoping to implement into UE4.

The new technique will allow me to move my eyes on a 2d material which is separate from my main colour scheme.

This means I can create other forms like Dark Super Sonic, Super Sonic transformations but at moment I'm looking into rigging the face so I can start animating with the new rig, once that is done then I'll be looking into making my full rig, new material techniques to work & be playable under UE4 with iconic things like in-game transformations.

Hoping to take some inspiration from Dragonball Xenoverse for things like flight, transformations, I've been experimenting with making a level design similar to 'Station Square' from Sonic Adventure DX as a show-case.

This is an example of my Dark Super Sonic texture that I made:

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