This week thought just have a look at my Sonic project again, added some changes to the Materials to include material instances because I was trying to get some kind of shine effect that I see in a lot of Sonic games.
After that I started to fix the jump animations for both Sonic, Shadow then I started experimenting with making asteroids, eventually put some into a level but the problem is the asteroids became too demanding on my pc so I'm thinking of rethinking of ways to make them low poly while looking fairly detailed.
Anyway posted 2 different video's relating to it:
Also got Hyper Sonic working under UE4 while able to change naturally between Super/Hyper/Normal forms of Sonic.
Hoping that the many techniques that I learn will help be understand how to make better games in the future.
Thinking about working on my main character design/model for my survival horror game, that I might set them in the same universe so I can make 2 different projects, just experiment.