Age: 21---Location: NY---Software: Reason 3.0---Style: I think that my music brings a unique blend of metal and electronic sounds.---Inspirations include OLD Nine Inch Nails, Sonic Mayhem, war, and history. I am currently beginning to learn C++ programming and graphic animation through Autodesk utilities. My main goal is to compose music and create concept ideas for mainstream video games and ultimately become a designer/creator. I have over 10 years of music experience both electronically and instrumentally and I've been constructing game concepts for almost 3 years. I have great ideas for games but no outlet for creation... yet!

Report RSS Total War: Online (Concept)

Posted by on

***The name is just something off the top of my head.***

 

 

Total War
Online

General Gameplay

Players begin by entering their character name then choosing an avatar and customizing their color scheme.  Since the point is, for lack of better terms, total war, there are no real sides - more like a free-roam shooter in which players are involved in a battle type depending on the area they're in.  More simply put - not just a PvP shooter; Incorporating computer enemies into specific areas making them PvA, PvP, or both.

Experience

Distribution hasn't been figured out but something along the lines of receiving 10% of killed enemies experience based on the minimum amount for that level.

Character Stats

Vitality, Accuracy, Agility, and Dexterity.

Vitality measures characters health, accuracy is obvious, agility measures speed, and dexterity measures weight capacity.

 

Weapon Upgrades

Weapons include Automatic Rifle, Heavy Machine Gun, Sub-machine Gun, Rifle, Rocket Launcher, Hand Gun, and Grenades.

Upgrades include weight reduction, larger clip capacity, and improved firing rate.  Grenade upgrades include throwing distance, belt size, and explosion area.

Controls

Players use the mouse to control their characters actions and movements much like Diablo II and Shattered Galaxy.  Left-clicking marks characters target to fire on when in range or where to throw a grenade, right-clicking marks characters destination to move to.  Players set their weapons to the number keys as hotkeys to use during battle or can select them by clicking an icon in their HUD.

 

More information upon request.  Contact me about further development information, if you or someone you know is willing to work on this project, or if you have any supporting ideas.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: