Rhino Games is a small independent game development studio located in Kazan, Russia.

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The original interview is available on the Vk.com.

Good afternoon. Tell us briefly the story of The Lords of The Earth Flame?
Hello! The game takes place in a fictional world, which is reminds in stylistics the European Middle Ages. In the story, you are the main character – a mercenary, a ranger, an adventurer. Your task is to lead caravan to the neighboring town through the mountains. It turns out that blizzard catches the caravan on its way, and you decide to take cover in a cave. This is where all the fun begins.

How the idea of creating of such game did came out?
All of us (game developers) used to play in these games, and we all have a certain lack of such text and graphic adventures. For the most part, game is designed for hardcore player who are knows this type of games. On the other hand, it would be very interesting to bring some new players to this genre, someone who never played such games. Time will tell, do we need these games right now or not.

How many people took to create this creation and what’s the role of each one?
From a technical point of view, the project is quite simple. However, the whole point of the game is not in the code and super effects, but in the text and graphic components that helps to immerse you into the world, to feel the atmosphere of the game. The main credit for this, of course, the story of the author Arthur and the artists: Vasiliy and Catherine. I do code. The important for the passing of atmospheric plays music. We ordered it, and seems to have found a great composer.

The Lords of The Earth Flame is the debut game of your team?
No. We have a fairly extensive experience in developing application and games for mobile devices (iOS and Android), as well as in an outsourcing team. With the “Lords” we decided to depart from the usual scheme of work and get on Steam under our own name. It will be a kind of test before the next big project, release of which is planned for the end of 2016.

What inspired you team when you created this game? Books, movies, and maybe, even music?
Oh…There is all pretty easy and difficult at the same time. We’re all pretty hardcore players, every one of us played such games some time ago. Rather, it’s them, as well as a love of adventure novels and light fantasy are our sources of inspiration.

At Greenlight you wrote that the game will be “more than five endings”. Each of them will be a happy ending?
In fact, there are more of them and not all of them players will like. It’s like in real life, tomorrow may depend on the little things that you did, or didn’t yesterday. Taking any decision in game, the player has to understand, that this choice can and will affect all further game.

We know that the game will be ported to mobile devices. When, approximately, it will be released?
Yes, that’s right. The game will be on iOS and Android. The code is written in Corona SDK (no, not Unity) and porting to the mobile devices doesn’t take much time. Even if the game won’t be successful in Steam, we still will release it on mobile store. It will be in June.

Is there any site, community or any other recourse in which gamer will be able to track the development of the game?
There are two groups in social networks, in which I post information about the game:
[Facebook community]
[VK community]
[There is a page on IndieDB]

We also have a campaign on IndieGoGo – it’s more like experience than a dream, that we will collect the money.

There is plenty of subscribers in INDIE GAMES CHANNEL who are making, or want to make a game. What advise can you give to them?
For those, who is already making games – do not give up! I had a lot of failures, but it only pushed me to move forward. Approach reasonably your powers and abilities, take only possible tasks. Who wants to enter the world of game developing – don’t be afraid, try, think, invent!

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