Indie games programmer, specialising in graphical implementations, namely OpenGL programming, however with skills in Direct3D as well.

Report RSS CAdit

Posted by on

And so I've gotten back to working on the Carnivores Area Editing software. My first achievement in under a minute was successfully letting users edit the textures of the terrain ;)

On my list of things to get working is:

-Radius painting of terrain, used to raise/edit larger areas of terrain.
-Flag editing
-More robust height editing
-Scenery placement
-Volumetric fog
-Scenery Shadows
-Water reflections

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: