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Report RSS News: Starting Out Young

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Hello IndieDB!

As you may have known from Rendered World's profile, we are a young organization (hardly even yet a company). We are excited to start this grand adventure of finally making our first game. Hopefully, as you are reading this, you will understand our position as young indie game developers trying to carve out our own niche in this world.

That being said, making this first small game has been a daunting task. We have already run into bugs and errors that exist when creating your own custom engine in Java. We're slowly piecing this little gem together so that, hopefully, in the future, gamers of any age will be able to enjoy what we believe makes a good game a good game.

I, founder of Rendered World Games, strongly believe in customer service and fan interaction. We don't have any fans as of right now (literally, 0), but hopefully that will change. With more fans comes more exposure, and exposure is what we're looking for. But I am urged, primarily by my conscience, to let you all know that under no circumstances will I purposefully ignore anyone, with any problem.

With that out of the way, I would like to bring something else to the table. When I mention Rendered World as a "we" collective, I really am only referring to myself, our code-breaker and my music designer. That's it; that's what our "studio" currently looks like: two fully grown men, one a music designer, another a Java code troubleshooter, the other (me) a Java coder, sprite artist, map designer, and game play designer. As you can see, we are a (very) small organization. But trust me when I say that our products are 100% for the enjoyment of the consumer, and never for the money.

Thank you for reading this and putting time into Rendered World Games.

Jacob Giambalvo, Founder

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