This member has provided no bio about themself...

Report RSS Coding is Hard

Posted by on

Dear IndieDB community,

This is Jacob Giambalvo, founder of Rendered World Games.

Whew! Now that the formal introductions are over, lets get started with this new blog post.

Coding is hard, especially when there are major bugs. For example, my little character sprite recently began clipping the x axis and now my collision code is all out of whack. For the life of me, I can't figure out why my little guy is getting stuck on the walls. (EDIT: This has been dealt with and fixed on 3/6/14)

It all started when I began coding projectiles. The character in the images you currently see is the current character model for my Ranger class (will most-likely be changed to a 16x16 sprite instead of a 32x32). Ever since I got my code to shoot a little pixelated arrow in the direction I wanted, my character got stuck. And wouldn't get loose! Fortunately, I believe I have found the issue and I am working diligently to solve the problem. (EDIT: This has been dealt with and fixed on 3/6/14)

Another bug I'm running into is particle systems, or with the particle generator. I want a small explosion of particles to emanate from the origin of impact when my Ranger's arrow hits a wall, to give it a little more flare. However, this does not occur. Obviously there is a problem with my code, and I am working very hard trying to find the source of this issue. (EDIT: This has been dealt with and fixed on 3/6/14)

Comment on your coding experience. What troubles have you encountered?

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: