I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres. I am also a synthwave musician as a WIP.

Report RSS What I have done so far in my new expansion mod (part two)

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This is part two of my blog and continuing my modding adventure.

So far I only did the AptUIs and maps successfully in only 2-3 weeks of development and stopped there for a short hiatus.

While it took me only several days on this specific part, I finally managed to modify all the AptUIs and even the in-game Tactical HUD. I did once mention to bring in a purple theme to the main menu and this is what I got even with a purple ShellEarth (this isn't final yet since I probably would want to replace this image with another image or a new modified video):
TA01

On the skirmish menu, notice the new factions seen in the list. This isn't final yet since a video is probably going to need a replacement with an image and also I still haven't found a way how to change the buttons to purple because it's hardcoded.
TA02a

On the in-game Tactical HUD, taking a page out of C&C Generals and Starcraft II, I got something more interesting for a better layout of the battlefield. The main sidebars are on the bottom while the support powers are on the right of the screen. That sort of idea was used with permission from Detroy[RU] whom he's working on a C&C3 mod under mandated restrictions. I also used the FreeCam, sky textures and modified maps from C&C3 A New Experience.
TA03

The angle is still maintained as the same level as C&C3/KW at 37.5 degrees. Once zoomed in, you can see the sky. Also for the very first time in the C&C series, I managed to include something that even any Starcraft game has (and no other C&C game would have this), shown stats for a unit or a structure. No more need to look into the manual for stats of those units, and that also applies to new imported units and structures as well. The stats layout took me weeks and they are not even done yet because new units aren't imported and implemented yet into the mod. Also the support powers need to be the original ones with house colors because I don't like the white transparent images since they are barely visible.

So that's it for now and hopefully I will post a third blog soon.

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egozi44
egozi44 - - 2,220 comments

Nice work,

What do you mean by units show stats? like HP and stuff in numbers rather than just health bar? and mana bar so you know when they reloading?

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

In C&C95; and Red Alert 1, the manuals did mention stats such as range and armor. HP is named as health points. I will mention the full extent of the stats later, probably in the next blog. In Starcraft II, the devs did it only for some casual players who don't know what some units can do.

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D32A
D32A - - 127 comments

Help me, please

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bgshok255
bgshok255 - - 39 comments

YEEEEES I WOULD LOVE TO SEE HP OF THE MARV LIKE 100000/100000 that would be awesome

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D32A
D32A - - 127 comments

C&C3; Tacitus Revolution 0.52 Beta


Game Crash

X Out of memory
11 addresses:
(unknown)(0): cnc3game.dat+36297 Debug::PreStaticlnit+2306
(unknown)(0): cnc3game.dat+10733 (unknown)
(unknown)(0): cnc3game.dat+4850200 AptFrameStack::GetHashSize+22054

(unknown)(0): cnc3game.dat+11415 MemoryPool::_Allocate+38
(unknown)(0): cnc3game.dat+324854 Debug::PostStaticlnit+286034
(unknown)(0): cnc3game.dat+325645 Debug::PostStaticlnit+286825

(unknown)(0): cnc3game.dat+325925 Debug::PostStaticlnit+287105
(unknown)(0): cnc3game.dat+1781572 Debug::PostStaticlnit+1742752
(unknown)(0): cnc3game.dat+1807188 Debug::PostStaticlnit+1768298
(unknown)(0): cnc3game.dat+1817398 Debug::PostStaticlnit+1778578 (0): (unknown mod)

(unknown)

Becuase of the severity of this error the game will now exit.

Please press OK

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