I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres. I am also a synthwave musician as a WIP.

Report RSS What I have done so far in my new expansion mod (part three)

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Part 3 of my blog and continuing my modding adventure....

It's been several months since my last update. While taking another break from modding, I had fun playing the Battle for Middle Earth trilogy as well as replaying the 20th anniversary of C&C Red Alert. I finally finished re-editing/creating my C&C Red Alert Reloaded Campaign of 47 missions I once created back in 2009 that was partially finished.

As for the expansion mod, the AptUIs are 99% finished, leaving the main menu yet to have one more edit (pertaining to a Scrin nature) as well as making the splash logo in the main menu to be transparent. The addition of KW intel was successful in the C&C3 Intelligence Database, and I will be adding additional intel specifically for the expansion mod but that may require additional assistance from modders since I might not have the time to do those.

Also an update on terrain textures, all 3 Battle for Middle Earth games have their terrain textures integrated with my ultimate terrain texture pack for C&C3/KW. Including with selected Starcraft II terrain textures which had yet to work for the C&C3 Worldbuilder, this winds up a grand total of 2144 terrain textures and that does not include NRM textures!

Since I got the green light permission from Blbpaws of the CNCLabs team, I can import whatever assets I use from their Forgotten mod including their released source codes. Currently I am integrating Forgotten structures (not units) into the mod as well as the first Russian unit/structure assets, and I will be posting screenshots by the time you read this. New units I have yet to test will also be mentioned in the next blog update. Also currently in the works is adding the selected shurbbery/trees from RA3 and C&C4 into the expansion mods as well as roads and ambient sounds.

Since the first pre-alpha version of Tactius Revolution which was never released, the mod size has increased to a berserk 2.6 GB as of version 0.36. Soon that may become as big as Kane's Wrath (or maybe even the MP version of Renegade-X) when all of the content I wanted are integrated and done. The problem in the future by then will be the usage of RAM with the mod itself because I am all modding on a 32-bit slow PC.

Get ready for the "mental omega" of C&C3 when this expansion mod will be releasing on the 10th anniversary of C&C3.

So that's it for now....

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RedTwilight
RedTwilight - - 13 comments

Can't wait for open betas!
What is Russia supposed to be in this mod? A GDI member state with slightly higher sovereignty?

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trini50
trini50 - - 5 comments

hey purplegaga27 I really like your mod and keep up the good work I would like to know are you on discord?

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