Sam starting modding with the Unreal engine in 2006 and his first project was a mod for 'Red Orchestra: Ostfront 41-45' called 'Mare Nostrum'. Joining the team as a level designer he quickly found his way into the role as lead producer for the mod and became the public face of the development team. 'Mare Nostrum' subsequently became the first ever non-source engine mod to be released over Steam. Sam is now the resident project manager/producer for Undrawn Reality, which is really just a fancy way of saying he doesn’t do anything and basks in the glory achieved by the hard work of others! Often found drawing fancy diagrams or making lists, or even tables of lists, he also likes to get involved with design work when allowed. Sam already has a project released on Steam and is now keen to see the day when Undrawn Reality release the sure-fire smash hit Llamas of War. It seems that the experience has gone to his head a little bit…

Report RSS University First Year!

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I have passed my first year of Computer Game Design! I passed the year with a 2:1 sitting the following modules;

Digital Image Creation
Introduction to Game Engines
Research and Study Skills in Art and Design
Understanding New Media
Interactive Authoring
3D Modelling for Games
Introduction to Digital Sound
Interaction and Behaviour

Now onto the next year for more fun and frolics. :D

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