This is a game developed by 1 person. I hope to make this into a multiplayer fps game and to get this green-lit on steam. This is the Official IndieDB of Frontier. Frontier has a minimalist art style and a big focus on customizing your play-style to be completely different from any other players. Frontier has a expanding story that ties into the places you go, weapons you use and a mysterious energy called Espa that allows you to cast abilities.

Report RSS Frontier Mechanical Element - Weapons/Weapon Skills

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Weapon Skills & Weapon Passives

Weapons in Frontier overall work like any other fps weapon. It can fire, look down sights, reload and have recoil in all the same ways you are used to in other games. However, I personally enjoy weapons being more accurate instead of a random and unpredictable recoil. So, what else do I have to talk about then? That leaves the actual unique mechanic called Weapon Skills or Weapon Passives. Every weapon will have a behavior that can change how its used to add more mechanics to make mastering weapons far more skill based and strategic. Just because a weapon has more damage doesn't make it more effective. Its all about how well you can pull of the weapon skills and how consistent you can be with using it in the right situations. Weapon skills have 2 uses and one passive effect that alters the behavior of the weapon regardless of using the ability. Weapon skills have a easy ability and a difficult ability but far more power-full usages. The harder the effect is to pull off the more rewarding it will be in battle by doing far more damage or possessing CC or some kind of unique effect. What about passives? I glossed over that earlier. Passives can add a brand new way of using the weapon entirely or give it traits such as naturally do more damage to different kinds of things like shields, players, vehicles, deploy-able items, etc. Its a method of changing how a weapon works to allow for some unique effects to happen without enabling the skill. Weapon skills will have cool-downs to balance out their usage and depending on how power-full it can be it can be a longer cool-down then others. I hope this gives you all a interesting look in to the Weapon Skills.

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