This is a game developed by 1 person. I hope to make this into a multiplayer fps game and to get this green-lit on steam. This is the Official IndieDB of Frontier. Frontier has a minimalist art style and a big focus on customizing your play-style to be completely different from any other players. Frontier has a expanding story that ties into the places you go, weapons you use and a mysterious energy called Espa that allows you to cast abilities.

Report RSS Frontier Mechanical Element - Shells And Their Core Effects

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Shells & Shell Core Effects

A shell is a set of armor that runs on Espa energy in the area and the ability to serve as the ultimate tool for a Phygan soldier. It has shields and methods way of extending your ability to survive. Every shell has stats that directly effect your Espa abilities and vitality: Maximum Health, Maximum Shield, Maximum Espa, Movement Speed, Espa Efficiency, Espa Duration, Espa Strength, Espa Range, Siphon Range, Siphon Efficiency, Fortification and Armor. All of these stats help buff your casting of Espa abilities, vitality and siphoning. I will explain siphoning in the near future in greater detail. The shell is integral to playing Frontier and isn't just a set of armor with stats. Each set of armor has a core. This core adds a a brand new mechanic that you have to get used to in your load-out. This brand new mechanic can allow shells to be more offensive, defensive, swift, or more of a support type. There of course will be shells that fall into hybrid and utility as well that borrow elements from 2 or 3 of these areas of focus. Core effects also add a theme to the shells design. This will make all shells stand out greatly from one another. I hope you all enjoyed this insight to Shells and their core effects.

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