I thought up PixelPun in 2010. After getting my first iPhone I fell in love with the games on the device. I felt like it was taking a trip back to the days of NES and SNES. I am working very hard to learn the craft of game design on every level. Right now I am working with the GameSalad engine, but am teaching myself Unity and Corona.

Report RSS Staying Motivated

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It's hard sometimes to be the only person working on a project. It really lacks that comradery that you would have if there was just one other person involved. It is weird because I myself am highly motivated to work on my games and to get them out to the public. But I do find there are times when just the smallest hiccup will throw me off track for a week or more. I think when you have that other person to help they keep you focused on the task at hand and really help push the production along. I just say this because I have been working on getting a game out to the Apple store for over a year now and something always comes along to slow down the process and getting an actual game out almost seems like an impossibility.

Well just kinda venting while I am at my day job, hopefully I will get this game out there... and either it sales or doesn't sell I will be happy because I completed a game.

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