Going to start trying to do daily updates when ever I work on my projects. I had some really good ideas today for my current project InFlames. I am still kinda looking for a direction to go in as far as gameplay goes with the bosses. I have been thinking about leaving the health bars of the bosses out and just giving visual queues that they are dying. The bosses in my game have to be taken out a certain way and I want layers to have to figure that out with out the help of a health bar. Still playing around with it...
Daily Update #1
Posted by PixelPun on