I thought up PixelPun in 2010. After getting my first iPhone I fell in love with the games on the device. I felt like it was taking a trip back to the days of NES and SNES. I am working very hard to learn the craft of game design on every level. Right now I am working with the GameSalad engine, but am teaching myself Unity and Corona.

Report RSS At work... but not at work.

Posted by on

I'm sure most indie developers all have day jobs. And we all dream of working on games when we are at these day jobs. It is very hard to work all day and go home and work on games even when it is something you love. But sitting here thinking about working on games makes me think that maybe I am getting burnt out just by thinking about it all day. It also makes me wonder if I will ever get burnt out at making games if it was my full time job. There is the saying if you do what you love... you never work. I'm sure it's everyone's dream on indieDB.com to become the next great developer and to put out a great game. What do you guys to to keep the focus while working a day job? Do you keep special hours at night to work on your projects? Or do you wake up super early in the morning and work until you have to go to work. How much of the day is spent thinking about the projects at home... while at the day job?

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: