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Report RSS ChromaGun Roundup

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Hello everyone, we'd like to give you a short roundup of the past couple of weeks, which have been ver busy for us, as we launched ChromaGun on February 16. As you might know, ChromaGun was our very first large-scale game. Prior to this, we only developed mobile games and apps. So how come we moved to PC-Gaming, you might ask? Well, the initial idea of ChromaGun was developed during a Game Jam – Ludum Dare 32 to be exact and as a result we developed the first version of the game in only three days.

This initial version was meant for iOS and it quickly turned out that, while we are satisfied with the concept and the overall result, we had the feeling, that the game needs some more polish and that it didn't quite fit in the touchscreen world out there.

As we came to the conclusion that, in order to get on the level we had in our minds, we have to move to PC gaming, we've improved on the concept to deliver the game we're now publishing to Steam. Since releasing it in february we added German voice acting and texts, as well as prepared Chinese subtitles, which will make it in one of the next updates. We are pretty happy now with ChromaGun and so seems to be the press and the community. We got favorable critics, both from video game websites, magazines and Steam users. Thanks for that!

Below you can see the improvements we made graphically, since we moved away from iOS to PC. We are using new models now, improved the overall graphics and added new elements to the game.

iOS version

Bildschirmfoto 2016 05 03 um 12


Steam version

Bildschirmfoto 2016 05 02 um 14 1


Finally we compiled a ChromaGun YouTube playlist, for your personal enjoyment. Have fun!

Pixel Maniacs out!

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